| GEOS SDK TechDocs
The following documents describe API for graphics and drawing functions.
- GenGlyphClass
- Perhaps the easiest way to draw to the screen is to use a
GenGlyph object. It can draw a text label easily, or a graphic
with a bit more effort.
- Nokia 9000i Communicator UI
- The Nokia 9000i Communicator UI has specialized bitmaps it
uses to let the user know about the machine's current mode, etc.
The best way to use these bitmaps is to use the standard Nokia
9000i Communicator UI object classes.
- Hello World
- The Hello World sample application uses kernel routines
to draw angled text to a window.
- UI Overview
- Includes discussion of TicTac sample application, an example of
visible objects drawing custom graphics in a window; it also describes
many provided UI classes which draw themselves.
- Graphics Environment
- Manipulating graphics states, the GEOS coordinate space, and otherwise
affecting the drawing environment.
- Drawing Shapes
- Kernel drawing routines to draw shapes, text, lines, curves; also to
change colors, fonts, etc.
- Printing
- Drawing on paper is similar to drawing on the screen.
| GEOS SDK TechDocs