GEOS SDK Documentation: Graphics

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The following documents describe API for graphics and drawing functions.

GenGlyphClass
Perhaps the easiest way to draw to the screen is to use a GenGlyph object. It can draw a text label easily, or a graphic with a bit more effort.
Nokia 9000i Communicator UI
The Nokia 9000i Communicator UI has specialized bitmaps it uses to let the user know about the machine's current mode, etc. The best way to use these bitmaps is to use the standard Nokia 9000i Communicator UI object classes.
Hello World
The Hello World sample application uses kernel routines to draw angled text to a window.
UI Overview
Includes discussion of TicTac sample application, an example of visible objects drawing custom graphics in a window; it also describes many provided UI classes which draw themselves.
Graphics Environment
Manipulating graphics states, the GEOS coordinate space, and otherwise affecting the drawing environment.
Drawing Shapes
Kernel drawing routines to draw shapes, text, lines, curves; also to change colors, fonts, etc.
Printing
Drawing on paper is similar to drawing on the screen.

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