Rich Bragg of Blood and Bones sent me some mail about turning BANG 18 into a drinking game, vis a vis a strategy to avoid being obliged to run a future BANG.
...By the way, re: your blog post, while we know it significantly lowers our chances, we don't actually play not to win when we drink after each clue. You know I've always said that winning is fun, but it turns out solving puzzles while drunk is also fun. And in fact, one day we aspire to do both at the same time, and will happily take on the responsibility of running another BANG when it lands on us. :)
...Also as evidence to my claim, the first time we played in this manner was in coed's leisurely mini-game, where there was no threat/promise of having to/getting to run a subsequent event.
Rich (and the rest of Blood & Bones, from what I know) have shown themselves to be honorable in the past, so I'm inclined to believe him. Of course, this raises an interesting question. If you were running a Bay Area Night Game and you wanted to maximize the chance of a drunk team winning, what activities would you choose?
I'm thinking....
- Stereogram. I've never solved one of these, but I understand that you need to unfocus.
- Physical challenge: Walk a crooked line.
- ...
Oh, I'm out of ideas.
Labels: puzzlehunts, teams
OK, so let's say they win while drunk. Shouldn't they then be required to run and/or design the required next game while also drunk?