This book is about hacking online games. Unfortunately, they started out talking about plenty of stuff which I already had read about. Cheating happens. E.g., people in shoot-em-up games use video drivers that don't fill in the walls, just draw "wire frames"--and thus they can see bad guys through walls. Stuff like that. The economics of MMORPGs, of selling stuff. I guess I heard about this stuff from Slashdot and comp.risks? I dunno. By the time they actually start talking about how to exploit games, I wasn't paying attention any more. And it seems like they assume you have access to some software library that only they have access to? Maybe if I'd kept paying attention, I would have learned some things about reverse-engineering.
Labels: book, programming, sneakers