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Tonight's Adventure Design Group presentation was about The Go Game. They got their start around here. Thus, it wasn't 100% surprising when founder Finn mentioned early on talking with Alexandra Dixon at the CNYTH. Yes, my team captain Alexandra Dixon. She warned him: it's a tough business to make money in.

Perhaps causatively, perhaps coincidentally, the next part of the talk was about how The Go Game steered away from "Mensa-type challenges" towards activities that 90% or more of teams could complete. (So let's see, 150+ teams have solved the first puzzle of Octothorpean in 2014, but only 19 have solved the big metapuzzle and hmmm.) It sounds like lately the founders have had to concentrate more on the business-y aspects, and entrusted the gamerunner-employees with the Game-y aspects. It's a new set of challenges—turning the business into an employee-friendly place.

Not much turnout this evening, maybe 25 folks; I think a lot of folks watched the potentially-but-as-it-turns-out-not last game of the World Series instead.

Tags: puzzle scene entertainment industry

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