Larry Hosken: New: Tag: gc-summit

I'm just back from GC Summit 2013, in which Game Control folks talk about how to run games without going crazy...crazier than necessary. Folks presented on a cool variety of games this year. Well, they were all puzzlehunts of course. But there was the Doctor When weekend game, the MIT Mystery Hunt marathon conference-room game, BANG 33 the runaround and/or online game, and the JoCoCruise puzzlehunt on a boat. A lot of thinking about setting audience expectations, fitting the game to the audience. Since some of that was about fitting a game to a newbie audience, you better believe I was scribbling down ideas to steal^W use. It was really awesome, I learned a lot.

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Jotting Notes on Andy Rich's GC Summit 2012 Presentation: MSPH14 Simulcast Post-Mortem

It's a talk by Andy Rich, who was on GC for Microsoft Puzzlehunt 14. Well that link is a link to a video of his talk. This here is my notes. [My rambling asides are in italics] and I take some pretty egregious summarize|rephrase|totally-change-meaning liberties with other folks' words, too.

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Jotting Notes on Linda Holman's GC Summit 2012 Presentation: Resurrecting Aquarius

It's Linda Holman talking about Resurrecting Aquarius. (If these "jotting notes" blog entries make no sense to you, that's because I'm jotting notes based on watching videos of lectures. That link back there is a link to the video.) This means dusting off the Shinteki Aquarius event that had run back in 2004, letting folks play it in 2011. I re-worded liberally, and when that wasn't quite obnoxious enough, I [added comments in square brackets]

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Jotting Notes on Scott Blomquist's GC Summit 2012 Presentation: Designing Portable Puzzles It's Scott Blomquist talking about Designing Portable Puzzles. This means "portable" as in "works well for simulcasting." As in "If your puzzle doesn't require a giant troll statue under a bridge, ma...

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Jotting Notes on Bob Schaffer's 2012 GC Summit Talk: WHO Recast, Bay Area Perspective It's a talk by Bob Schaffer, who was "Mister Universe" on GC for the SF bay area re-cast of the WHO game and. My rambling asides are in italics and I take some pretty egregious summarize|rephrase|tot...

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Jotting Notes on Jett Jones GC Summit 2012 Presentation: WHO Re-Cast, Creator's Perspective It's a talk by Jett Jones, who was on GC for the original Seattle WHO game and, with a few members of GC, flew down to NorCal for the San Francisco re-play. My rambling asides are in italics and I ta...

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Jotting Notes on Corey Anderson GC Summit 2012 Presentation: Running Someone Else's Game It's a talk by Corey Anderson, a survey of this year's talk theme: games run more than once. Simulcasts, replays, and the like. My rambling asides are in italics and I take some pretty egregious summ...

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Puzzle Hunts are Everywhen, even the so-called "Stupid Hours" A coupla weeks back, I gave a talk at the 2011 GC Summit. (Many thanks to Shinteki and Snout for organizing!) My talk was about time and the 2-Tone Game. E.g., at what time of day did teams mostly p...

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2-Tone Game: What do you want to know? Suppose I gave a short talk on the 2-Tone Game at the upcoming GC Summit. What would you want to hear about? Yeah, I wrote designer's notes, but those are hard to slog through. Yeah, the Snoutcast fo...

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Puzzle Hunts Are Everywhere, even in Brent Holman's Memories (but not so much in writeups) Veteran gamist Brent Holman Facebook-replied to my post yesterday about recaps, the internet, and memetic monoculture. His post deserves a wider audience than my Facebook friends, so I'm posting it ...

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Puzzle Hunts are Everywhere, with no hidden niches There was this conversation at the GC Summit. Brent Holman of Shinteki/the Scoobies said something. It troubles me. Maybe it shouldn't but... We were talking about making these puzzle-hunty games...

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