Anecdotal Evidence: The Wrong Dialog

Excerpt from mail sent in 2001, when I was a programmer on the game "New Legends":

I'm not a playwright, and working on this game has made that clear. There's places in the game where we need dialog so that the player knows what to do. But no-one's written the dialog yet. So I put some dialog in, but it doesn't sound right.


When you're in position, I'll start the conveyor moving.
You must jump onto the moving conveyor.
You may need to jump fast.


That's okay. We can jump fast. In fact, we enjoy it.


I like jumping fast and kicking ass. And it looks like we're all out of ass.

While I enjoy this, it is not in keeping with the spirit of the game.


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