David Eberly wrote this computer programming book about physics and numerical methods. Where "numerical methods" means making quick accurate calculations. It's an interesting subject, and this is an interesting book. Plus, the pages of the book are full of calculations, so the guy next to you on the bus will think you're a genius. There's a lot in this book, and I flipped past a bunch of stuff I wasn't interested in, and wish I'd flipped past more--I'm still not sure why there's so much material about LaGrangian dynamics--how often is there a game where the player is stuck on a track?
Tags: games | book | physics |
Labels: book, programming