Larry Hosken: New: Tag: game

I started playing the game Fallen London. If you also play, my character's name is lahosken if you'd like to correspond or somesuch.

(You might think it strange that I just now started playing a 10-year-old game, but it was just written up in the "50 Years of Text-Based Games" substack, so I just now found out enough about the game to decide I might enjoy it. (That "50 Years…" substack also got me to re-play the Plundered Hearts Infocom game umpty-ump years later, but it's not a multi-player game, so I didn't mention it at the time. (I guess I played it multi-player the first time, but only if you mean "One player sits and types while the other player looks over their shoulder and suggests actions.") Where was I?))

I guess "lahosken" isn't suitably neo-Dickensian for this game, but I didn't realize what I was getting myself into at the time. Anyhow, I know some folks who read this here blog also read that "50 Years…" substack, so maybe maybe it's more-probable-than-you-might-think that one or more of y'all is playing (or re-playing) that 10-year-old game this week.

Meanwhile, I guess I should be thinking of a more era-appropriate name, "Jack Grogbarrel" or somesuch. I don't know, I try to avoid Dickens in real life.

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I enjoyed playing the game Neo Cab. It's a story game full of conversation trees. You play a rideshare driver in a cyberpunk future.

There are several passengers to ferry, but not too many. Thus, you might drive the same passenger around a few times over the course of the game. Each passenger's story continues from ride to ride. I ended up re-playing the whole game so that I could give three rides to the passenger Fiona before the game's end—each of her first two ride-stories were cliffhangers, but the first time I played through the game, I missed my chance to give her a third ride and thus to see how her story turned out.

This game was fun. I'm grateful to the folks who work on Steam's Proton tool that allowed me to play this Windows game on my Linux machine.

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A while back, you'll recall I made a phone game that involved walking around and "checking in" to various landmark-y locations. The game got its information about local landmarks from Foursquare, tha...

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Book Report: The Next Perfect Trade It's a book on investment strategy. Since I'm not a full-time investor, a lot of this was lost on me. I had to look up a lot of jargon. E.g. "pyramiding" an investment. That's when you take the profi...

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Game: Troubador Tour Board I made a phone game: Troubador Tour Board. You play it by walking around with your phone, occasionally pressing a button. Nowadays, that's not so unusual for a game. This game's unusual in that you d...

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Swarm Leaderboard Question If you don't use the Swarm app, you can stop reading now. I use Swarm, but I'm hazy on the rules. For example… So far this week, I've earned nine Swarm coins by checking in at places. (well, o...

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I played through Firewatch a second time. The first time through, I'd played in a very focused manner. Given a mission, I carried out that mission with no side-tracking. But that was kind of a shame,...

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I played the computer game Firewatch and it was very pretty indeed. ...

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I played the computer game Hack 'n' Slash and it was pretty fun. It's that game where you get to change the game's program as you play through it. (I guess it's also a platform by which you can creat...

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