Larry Hosken: New: Tag: gc-summit

Trial runthrough of my 15-minute Game Control Summit (have you RSVP'd yet?) talk was an hour long. That's… That's why you do a trial runthrough of your talk. Guess I'll cut some. Maybe I'll cu...

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I'm preparing to give a talk at the upcoming Game Control Summit for puzzlehunt designer nerds. Where by "preparing," so far I mean tinkering with Javascript for an HTML slideshow as an excuse to pro...

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Jotting Notes on Todd Etters' and Phil Dasler's 2014 GC Summit Talk "Famine Game Postmortem" It's "The Famine Game Postmortem", a talk by Todd Etter and Phil Dasler, the Lead Gamemakers of the Famine Game This here is my notes. [My rambling asides are in italics] and I take some pretty egreg...

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Jotting Notes on Rich Bragg's 2014 GC Summit Cluekeeper Update Cluekeeper is a puzzlehunt answer-checker app. Game Control tells the app about the hunt's answers and hints. Players run the app. They can use it to check answers. The app does time-release hints. ...

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Jotting Notes on Erin Rhode's 2014 GC Summit Talk "MIT Mystery Hunt Q+A" It's "MIT Mystery Hunt Q&A", an unplanned Q&A session with Erin Rhode, captain of the team that ran the Alice Shrugged MIT Mystery Hunt This here is my notes. [My rambling asides are in ital...

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Jotting Notes on Greg Filpus' 2014 GC Summit Talk "Surprises and Aha Moments" It's a "Puzzle Design: Surprises and Aha Moments" a talk by Greg Flipus, who wrote the Research Triangle #Octothorpean puzzles along with some feats he mentions in the "background" section of his tal...

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Jotting Notes on Debbie Goldstein's 2014 GC Summit Talk "Caring for Ground Teams" It's "Caring for Ground Teams" a talk by Debbie G, who organizes puzzlehunts and occasionally gets to play in them. This here is my notes. [My rambling asides are in italics] and I take some pretty e...

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Jotting Notes on Ian Tullis' 2014 GC Summit Talk "Advice from (and for) a Puzzle Snob" It's a "Advice from (and for) a Puzzle Snob" a talk by Ian Tullis, who writes Shinteki puzzles. This here is my notes. [My rambling asides are in italics] and I take some pretty egregious summarize|r...

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ClueKeeper Looks Awesome I tried out ClueKeeper to see how it was coming along. tl;dr: pretty darned nicely. Cluekeeper's an answer-checking program for puzzlehunts, reminiscent of Shinteki's LEON—and in the most recen...

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I'm just back from GC Summit 2013, in which Game Control folks talk about how to run games without going crazy...crazier than necessary. Folks presented on a cool variety of games this year. Well, th...

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Jotting Notes on Andy Rich's GC Summit 2012 Presentation: MSPH14 Simulcast Post-Mortem It's a talk by Andy Rich, who was on GC for Microsoft Puzzlehunt 14. Well that link is a link to a video of his talk. This here is my notes. [My rambling asides are in italics] and I take some pretty...

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Jotting Notes on Linda Holman's GC Summit 2012 Presentation: Resurrecting Aquarius It's Linda Holman talking about Resurrecting Aquarius. (If these "jotting notes" blog entries make no sense to you, that's because I'm jotting notes based on watching videos of lectures. That link ba...

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Jotting Notes on Scott Blomquist's GC Summit 2012 Presentation: Designing Portable Puzzles It's Scott Blomquist talking about Designing Portable Puzzles. This means "portable" as in "works well for simulcasting." As in "If your puzzle doesn't require a giant troll statue under a bridge, ma...

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Jotting Notes on Bob Schaffer's 2012 GC Summit Talk: WHO Recast, Bay Area Perspective It's a talk by Bob Schaffer, who was "Mister Universe" on GC for the SF bay area re-cast of the WHO game and. My rambling asides are in italics and I take some pretty egregious summarize|rephrase|tot...

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Jotting Notes on Jett Jones GC Summit 2012 Presentation: WHO Re-Cast, Creator's Perspective It's a talk by Jett Jones, who was on GC for the original Seattle WHO game and, with a few members of GC, flew down to NorCal for the San Francisco re-play. My rambling asides are in italics and I ta...

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Jotting Notes on Corey Anderson GC Summit 2012 Presentation: Running Someone Else's Game It's a talk by Corey Anderson, a survey of this year's talk theme: games run more than once. Simulcasts, replays, and the like. My rambling asides are in italics and I take some pretty egregious summ...

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Puzzle Hunts are Everywhen, even the so-called "Stupid Hours" A coupla weeks back, I gave a talk at the 2011 GC Summit. (Many thanks to Shinteki and Snout for organizing!) My talk was about time and the 2-Tone Game. E.g., at what time of day did teams mostly p...

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2-Tone Game: What do you want to know? Suppose I gave a short talk on the 2-Tone Game at the upcoming GC Summit. What would you want to hear about? Yeah, I wrote designer's notes, but those are hard to slog through. Yeah, the Snoutcast fo...

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Puzzle Hunts Are Everywhere, even in Brent Holman's Memories (but not so much in writeups) Veteran gamist Brent Holman Facebook-replied to my post yesterday about recaps, the internet, and memetic monoculture. His post deserves a wider audience than my Facebook friends, so I'm posting it ...

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Puzzle Hunts are Everywhere, with no hidden niches There was this conversation at the GC Summit. Brent Holman of Shinteki/the Scoobies said something. It troubles me. Maybe it shouldn't but... We were talking about making these puzzle-hunty games...

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