I'm just back from GC Summit 2013, in which Game Control folks talk about how to run games without going crazy...crazier than necessary. Folks presented on a cool variety of games this year. Well, they were all puzzlehunts of course. But there was the Doctor When weekend game, the MIT Mystery Hunt marathon conference-room game, BANG 33 the runaround and/or online game, and the JoCoCruise puzzlehunt on a boat. A lot of thinking about setting audience expectations, fitting the game to the audience. Since some of that was about fitting a game to a newbie audience, you better believe I was scribbling down ideas to steal^W use. It was really awesome, I learned a lot.