Non-Spoilery Shinteki Report
Yay! That was awesome!
Labels: awesome, puzzlehunts
This book has everything: wizardry, parallel worlds, lizard men, a dragon, ogres, magical swords, a flying saucer, romance, court intrigue, an armored personnel carrier, death scenes, a dude who was raised by wolves, ... It was a fine book to pick up as a dollar paperback. It was light and cheap; I was not encumbered when I brought it to Houston. It entertained me. I left it in Houston with no regrets after I finished reading it. Part of the plot involves US soldiers parallel-worldlishly transported to a fantasy world. They help save the world. Well, that world, anyhow. I expected this to be a bigger part of the book--hey, here are some characters I can identify with more easily than these princes, wizards, and such. But strangely, they're pulled in... and don't do that much, plot-wise.
Labels: book, memorial day
[DeeAnn Sole of Team Snout spoke at the GC Summit 2009. You remember when I volunteered on the Hogwart's Game, I followed around this one lady who, operationally, had the whole game in her head? The lady who knew what was coming up, who had to start prepping what, who was out driving where? That was DeeAnn. When she gave this talk, I didn't take notes . I just now watched the video, and this time I took notes. I'm paraphrasing, except the stuff in [square brackets] which is my snide commentary.]
Labels: business, link, puzzlehunts
This book, written by PR consultants tells you why your business is spending too much money on advertising and should spend money on PR instead.
Advertising lacks credibility. E.g., when I see an oil company billboard advertising their nature-loving 'green" activities, that doesn't convince me of much. Advertising does OK at reminding me that those companies exist, though.
This book's thesis is that if you have a new story to tell, you want to use P.R. There are journalists out there looking for new stories. They'd love to hear from you about your new whatsit.
But if you try to use advertising, then (a) you're telling people something new via a medium that they don't trust--they won't trust your story; (b) you're no longer "news" that a journalist can report--why bother to report something that's being advertised widely? So you won't get P.R.-ish publicity.
This book doesn't point out P.R.'s own credibility problems. Plenty of P.R. channels are losing credibility, too. Nowadays, a trusted news outlet is one that warns you where its message is coming from--investigative journalism involving checking more than one source is pretty sparse.
They also don't talk about highly-directed advertising; their criticism is for mass advertising. It's not clear what they think about, say, showing ads for fishing lures on Google searches for [trout]. (But this book was written back in 2002, so I guess that's excusable)
Before I launch into a complain-y whine about a book, I want to remind myself that there are good things in life. Yesterday was a good day. (I didn't even have to use my A.K.) There were good comics at the comic book store: Phonogram, Castle Waiting, The Boys, and a new-to-me League of Extraordinary Gentlemen (but apparently it's been out long enough for Jess Nevins to annotate, so I could just enjoy all the references without having to hunt them down). At the Ferry Building, I thought I was just stopping off for bread and coffee, but saw clumps of folks clutching orange pieces of paper and running around looking intently for something. I shadowed some of them and it quickly became obvious that these folks were playing in the Great Urban Race. One pair of them let me look at their question sheet in exchange for directions--it made me glad I wasn't playing. Lots of trivia, a substitution cipher--tangentially close to my thing, but not my thing. But after I'd finished drinking my coffee, I ran into Joe Fendel, who was playing, plus his brother. Then on the subway ride home, I ran into Bryan Clair's parents, and we chatted a bit. Living in a big city, you don't really expect to run into people you know, but it's fun when it happens. At home I took care of some errands, so I even felt kind of productive. So, those are good things.
Anyhow, book report. Anyhow, Un Lun Dun. Yeah.
This book, about a girl who is swept up in a world of horrific adventure in a not-quite-London which exists parallel to real-London, is nevertheless not Neil Gaiman's Neverwhere. It's better than Neverwhere was. But I'm nevertheless not willing to forgive it for being another book about a girl who is swept up in a world of horrific adventure in a not-quite-London which exists parallel to real-London.
Labels: book, urban morphology
[I re-watched another 2009 GC Summit lecture. In this one, Scott Blomquist of Team Sharkbait talks about measuring puzzle quality. It's kinda a measure of puzzle simplicity--avoiding putting stuff in the puzzle which suggests red herrings. As with my previous set of notes, I paraphrase the speaker except that I have my own comments in [square brackets]]
Has anyone tried mapping out everything that teams could try on a puzzle and turning that into a help system? That seems hard when I think about it, but maybe no harder than coming up with a help system in general.
Labels: link, puzzle scene
I read this book years ago, but I read it again more recently. It was on sale as a tiny paperback. Sometimes it's useful to have a pocket book that, you know, fits in your pocket. That way you can still bring something to read with you even if you don't want to lug around your manpurs^W backpack. So I picked up this book and I read it. It was good!
It's a sequel in Robert Aspirin's Myth series. In this episode, our hero Skeeve grows up, takes responsibility for his actions, and thus becomes a better leader. Yes, this is a magical fantasy book with wizards and trolls and such. And yet, in this book, the protagonist succeeds by becoming more mature. This book was probably sneakily educational the first time I read it.
A while back, I asked for Texas travel advice and y'all had good advice. Where by "y'all" I mean "Curtis" Thank you, Curtis! (I think Darcy told me to go to Austin; this advice was disqualified on the grounds of "My Texas travel guide drew a blank on things to do in Austin") So I went to Texas. And I came back with results.
Let me be clear: the main thing I found out is that my plan to use census data to pick a vacation spot was a bad plan.
Anyhow, you can read the whole thing: Texas 2009. Or see it. It's mostly photos. I gave up on trying to impose a narrative on this one. I ended up leaving out some detaily stuff that I might normally include, but maybe wasn't so interesting. I ate at a Waffle House! That's pretty exotic cuisine for me. But maybe folks aren't so excited to read about it.
Labels: site, travel, waffle house
This book is about changing a company's culture. It's about Microsoft. It's about Gates and Ballmer shifting the company's culture as they had to comply with the various legal judgments against the company.
According to this book, the original Microsoft culture was based on winning by any means necessary. I don't think that's true. I think that Microsofties with that attitude made many important industry-changing decisions. I think that Microsofties with that attitude made illegal deals with OEMs that abused monopoly power and sank a company I worked for. I'm not denying that such an attitude existed within parts of Microsoft. But I don't think that attitude permeated the company as this book would have me think. I've met too many Microsofties and ex-Microsofties who were happy to win by, you know, creating products that customers wanted.
Anyhow, this book is about how Gates and Ballmer decided to mature Microsoft out of this win-by-any-means-necessary attitude towards another model, a model that would be more stable, more appropriate for a large company. Listening to customers instead of cramming new versions down their throats. To make this attitude shift, Gates had to retire from the CEO position, no-one was going to believe him as the bearer of "nice-guy" guidance. So Ballmer had to step in, because it required a new face to deliver such a new message. And...
Wow, did it really require a massive shift in the company to get people to stop making illegal deals?
This book is based on interviews with high-level executives at Microsoft. I wonder if the "Let's abuse our monopoly powers" attitude was prevalent at the executive level. Maybe the executives thus assumed that this attitude was company-wide? And so they thought they had to totally shake up the company?
[A few months back, I went to the 2009 GC Summit, where Game Control people exchange philosophy, anecdotes, and techniques. I didn't take notes then. I retain things better when I take notes. So this morning I watched the video of Teresa Torres' lecture. And I'm jotting notes here. When I'm noting my own thoughts vs jotting notes on what Teresa said, [my thoughts are in square editorial-ish brackets]]
GC Transparency
[So... my best chance of getting into the Muppet Movie Game is convincing all other potential teams that they won't like the game? Say, did I ever mention some of the conversation between Mystic Fish and Orange Snood when we were going through the scrabble puzzles in No More Secrets? Yeah, we were talking about game philosophy. The Orange Snood folks were saying "This game has been pretty interesting. That's a real problem. When we run a game, we try to run a really boring game. Like, capture the essence of non-interestingness, you know?"... What's that? You're not buying it? OK, never mind.]
Labels: link, puzzlehunts
George "Slim" Lewis was an animal trainer in the depression-era USA. He rode the rails from circus to circus, handling elephants. He specialized in unruly elephants. Thus, this book has a "thriller" aspect to it. You're reading along and every so often, someone gets swatted across a room. Or gored by tusks. Or crushed against a wall. Or sat on--sat on really, really hard. This book reminds you that elephants are not always nice, and that they are tremendous.
It's a tough book to read if you like animals. Back in those days, it was accepted practice to use an elephant hook. (I guess this is the same thing as an ankus.) It's difficult to read a narrated description of giving an elephant a shallow cut that will take days to heal. This man--he feels affection for elephants, he just learned that cutting them was a way to get their attention & respect in a hurry. He sticks by elephants when various zookeepers and entertainment industry promoters are ready to kill and/or abandon them. Elephants had it rough in this country.
There are stories about elephants, about circus life. I learned that "The Greatest Show on Earth" earned its title--at least it had an order of magnitude more elephants than most circuses did. There were also glimpses of life at some of the smaller circuses, and some of the strange politics around city zoos.
[A few months back, I posted a note on Facebook. It went a little something like this.]
How it is supposed to work....but don't feel obligated: once you've been tagged, you are supposed to write a note with 25 random things, facts, habits, or goals about you. At the end, choose people to be tagged. You have to tag the person who tagged you. If I tagged you, it's because I want to know more about you.
(To do this, go to “notes” under tabs on your profile page, paste these instructions in the body of the note, type your 25 random things, tag 25 people (in the right hand corner of the app) then click publish.)
0. Like many computer programmers, I start counting at zero.
1. I'm allergic to douglas fir. I found out about this from an allergy test in which I was poked with many needles. I'm not sure how the allergy testing people fit a douglas fir into that tiny needle.
2. I am allergic to cats and dogs but pet them anyhow. And then I wash my hands to rid them of dander. Really, you should wash your hands after you pet a dog or cat anyhow. Dogs like to roll in poop, you know. I'm not saying that's wrong, I'm just saying you should consider it.
3. I once bought four traffic cones. I still have them, for no good reason.
4. If it looks like I'm thinking deeply, I'm probably thinking about burritos.
5. I am a USA citizen over age 25 who does not own a television.
6. I am a USA citizen over age 25 who does not own a car.
7. I am a USA citizen over age 25 who does not own a burrito AT THE MOMENT but I hope to rectify this soon, albeit temporarily.
8. I usually have a piece of paper with me with the Morse code, Braille, and Semaphore flag alphabets. This comes in handy more often than you would think, but still not very often.
9. My usual breakfast: two peanut butter sandwiches.
10. If needed, I can find something to complain about in any situation.
11. I don't have a personality as such. I imitate the people around me.
12. I get a haircut at least once per year whether I need it or not.
13. I'm not superstitious about the number 13. That might be because I start counting at zero.
14. The prospect of going bald appeals to me. I think I'd look more distinguished and could get away with more stuff.
15. I believe in finishing what I start. I could be out procuring a burrito RIGHT NOW, but I'm determined to finish writing this list first. Also, it's raining.
16. I used to visit Facebook once a day, but now only visit it when I get some notification or other--and I ignore most of those, too. Twitter and Friendfeed have replaced Facebook in my life.
17. I play in the Bay Area Night Game, Shinteki, and The Game.
18. I sat on a bee once and hope I never do again.
19. I am tall. Scientific studies have found that my height makes people more likely to think of me as a "leader". I have found that my height makes me more prone to head injuries. It logically follows that human society is doomed.
20. I have been stung by bees in other places, too. I wasn't fond of any of them, either, you understand. I'm just saying that one bee sting was especially bad, is all.
21. I used to be pretty unforgiving until I ran an iterated genetic algorithm that played the Prisoner's Dilemma; it changed my thinking.
22. I make funny faces when no-one is looking.
23. Every so often, maybe at a new job, maybe at a party "mixer", someone asks me to give an interesting fact about myself. I keep quiet about the things which might lead to undue interest from law enforcement officers.
24. I cuss casually.
25. Like many computer programmers, I am prone to "fencepost" errors.
[Fun fact: It is a pain in the !@@ to find an old Facebook posting.]
Labels: list, social networks
This book is set in a parallel universe. In this universe, mad science reigns. People care about literature! There are vampires! It's all different from our universe! And yet somehow similar!
You'd think I would love this. Yet, I did not love this.
People talk about a concept called the "uncanny valley". It comes up when you try to make things that are like people. Like if you try to make an android. Or if you write a computer program that tries to hold a conversation over IM chat. If you make something that looks totally like a machine, people interact with it neutrally, as if it were a tool. If you slap a cartoonish smiley face on it, people react to the thing positively. People like cartoony things. If you make it seem a little more human, people react to it more warmly. But... if you create something that seems almost human but not quite, then people react against it strongly.
I want to propose a new concept, the "unsilly valley". This refers to a work of art that approaches the absurd, does not quite achieve it, and is thus trapped in a strange zone: too strange to inform, too normal to be interesting.
I think The Eyre Affair falls in this zone.
It's a popular book. I suspect it's popular with people who like the idea of an alternate universe in which more people care about literature. But in the book's world, Dickens is an example of stuff worth caring about. C'mon, really, Dickens? I can only suspend my disbelief so far.
Labels: absurd, book, mad science
Behold my notes from the excellent BANG XX. Yes, that game was a while ago. Hey, if I publish the notes for BANG 20 before BANG 21 starts, that's not late, right? What's that you say? Something about nonsequential nonsensical numbering systems? I'm not listening to you, I've got my fingers in my ears.
Labels: puzzlehunts, site
I'd heard that William Gibson had written Pattern Recognition, this book that wasn't science fiction. So I didn't read it. That was years ago.
More recently, I read Spook Country that wasn't exactly science fiction. It had some science-fictiony elements, but they were just a few years out. I'd been tricked into reading non-science fiction by an author I thought of as locked in a genre! But I'd liked it anyhow. So I gave Pattern Recognition a try. OMG, it is awesome! It is better than science fiction--like Douglas Coupland, Gibson has teased out some aspects of real life which are even better than science fiction.
Oh yeah--and there's a plot and characters and plenty of references to pattern recognition, both as it relates to signals intelligence and to other things. So you can feel all brainy and literary as you read along and pick up on allusions and tsk at characters who make bad decisions.
Labels: book, vintage computing
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