Last weekend was a puzzle playtest party for BATH3.  BATH is a sort of 
pot-luck puzzle hunt in which each team makes up one puzzle.  Game 
Control strings all of the puzzles together and runs a game around it.  
Part of running the game: organizing play-tests.  I went for a few hours, 
wrestled with a few puzzles.  There were a couple which made me think 
"Well... that's why you playtest."  E.g., the one where we commented 
"The puzzle activity was fun, once we figured out what we were supposed 
to do, ahem, 55 minutes after we received the puzzle."  
But there was this one puzzle that was just so elegant it 
made the whole day worthwhile.  I shouldn't say anything about 
the puzzle, of course.  All these things are still secret, secret 
until the game happens.  I shouldn't even say which team's puzzle
it was.  Otherwise, teams trying to solve it would have a big hint:
"Hey, guys, this is Team Such-and-Such's puzzle.  
I read about this one in a blog.  If you find yourself
considering a solution that is anything less than totally elegant,
you're on the wrong track."  I worked on it with Justin Graham and 
some guy named Josh.  As the puzzle unfolded, 
I was so overcome with joy that I came as 
close to hugging Justin Graham as I ever expect to in my life.
On Sunday, I worked on constructing little puzzles.  The BATH3 folks could 
use some mini-puzzles for  pre-clues and such.  So I've been 
picking up piece-work.  I've been trying to make puzzles of various
standard types.  Some puzzle types which I always assumed to be 
nigh impossible to construct are easy.  At least one 
which I thought would be easy to construct is nigh impossible.
I wasted hours on Sunday on one puzzle which was easy to construct--but 
nigh impossible to tweak in the elegant way that I wanted.
One of my little puzzles got rejected because it was too similar to 
a regular puzzle which a team had made.  During the play-test,
I noticed that another team-submitted puzzle used a similar 
pirate-y puzzle-y gimmick as one of my little puzzles.  Maybe I should 
be sad that we won't use my ideas.  But I'm happy to find out that
I'm starting to think like these people do.
But just starting.  That elegant puzzle?  I wouldn't have thought 
of that in years.  For that, I think I need to watch the world around 
me, keep my eyes open.  If I'm ever going to come up with something 
really creative, I need to think about everything.
Labels: arrr, puzzlehunts, testing