Wow, a third of my theoretically-Shinteki Decathlon photos this year are actually of things that happened on the way to Shinteki Decathlon. That's a little silly, but that's how it goes. Of course, none of my photos covered the time after the puzzlehunt ended because I was just a big sleepyhead by that point.
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DASH5 was a couple of weeks ago, remember? I went to LA to help out. Along the way, I took some photos: DASH LAX 2013. One of the folks there, Francis Hsu, was volunteering in Los Angeles and then volunteered the next week in DASH London. Dude is hardcore.
You might expect more of a travelog beyond DASH photos, but that didn't happen. Since I was scouting puzzle locations for Octothorpean, most of the rest of my travelog was just "I went to [redacted] and took photos of things that had words on them." Or "I went to LACMA, but didn't get any anecdotes out of it." Or "I went to the Hotel Bonaventure and took two photos that turned out OK."
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Playtesting continues apace.
A small subset of the DRT (Demonic Robot Tyrannosaurs) tore through many, many puzzles, as you might expect. Of course, it was tricky figuring out how to transform their feedback for a puzzlehunt aimed at n00bs. Like when there was a puzzle with dozens of unintentional red herrings, but with some flavor nudging in the right direction if you noticed that flavor as you waded through the herring… Yeah, the DRT's didn't object to that, though I suspect a n00b would have kicked me in the shins.
Joe Fendel's kids solved some codes. On the one hand, they're just kids so you might expect them to get stuck. On the other hand, they hang out with Joe. So there were exchanges like
"OK, so, you see what's going on here is that these are sema—"
"Oh, it's that thing with the flags!"
"Uhm, yeah. You know this?"
How many codes did I know when I was 10? Not that many, I bet.
Now I have a long list of things to fix: puzzles to edit out*, puzzles to fix. (*The good news is that there's not a gut-wrenching feeling of "mudering darlings" to remove a few un-fun puzzles when there are scores of puzzles left in.)
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Update: OK, that's enough responses to keep me busy for now. Thank you! (If you're from out of town, and June 2 was going to be a rare chance for you to do bay area stuff, then you should still talk to me. But if you're an SF local, you probably want to wait a few weeks to do anything.)
It's a great way to get your team "in shape" for Shinteki.*
Experienced teams welcome! (In the past I only wanted n00bs, and n00b teams are still welcome playtesters. But experienced teams are also OK.)
You should be in the San Francisco Bay Area and have a place in mind to play—whether that's your living room or a cafe convenient to you or what-have-you. You should be a team or an individual. I'll show up and tell you to interact with a web site containing a whole mess-o-puzzles. You and your team will use your laptops and wits to solve puzzles. Some puzzles will be pretty easy; but as you progress, you will encounter some Real Puzzles®.
Interested? Yay! Talk/email/semaphore/something me.
*This claim has not been verified.
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I played a @mastermindhunts public pub hunt and it was fun! I got to play with
Tiffany Dohzen and Andrea Burbank. (I kinda think maybe Mystic Fish has been thrown
together with Andrea's on some puzzlehunt; she
seemed awfully familiar from somewhere? Anyhow.)
Some puzzlehuntists at work had gotten to talking, and then yesterday I noticed
a tweet:
Wow, a chance to try one of their games, two blocks from the office.
Co-worker Tiffany was game to try it and her friend Andrea was going to visit
to play board games... but we wheedled her into puzzlehunting instead.
This was not so difficult. Andrea's a puzzlehuntist. (Her husband proposed
to her via a puzzlehunt, something which I've stopped thinking of as
super-unusual, but rather as sweet. As someone wise once said, a
hunt with an audience of one isn't a totally
new idea.)
And so we trundled over to Civic Center plaza with its many flags.
The Masterminds, Rob and, uhm, the guy who I didn't talk to as much
as Rob told us the deal. They were going to give us a sheet of paper
with four puzzles and a meta. Each of the regular puzzles solved to
a location and had instructions on data to gather from that location.
They told us that usually the end location was a pub; whichever team
finished first had a round on GC. This time, the end location wasn't
a pub, but they thought we might like it anyhow.
They gave us puzzlesheets. They loaned us clipboards and pencils. And the
frenzy was upon us.
I did some anagram-and-add-a-letters to get a street intersection; or
rather the first three letters of each of the two streets. We Googled
to get some trivia that turned out to be about Fulton; our instructions
told us an address to go on that street. I wasn't involved with the
other two puzzles: some tricky wordplay that would only work for the
right street intersection; so you had to look over the neighborhood map
to figure out streets that would fit the constraints. And, given three
crosswordish clues, guess three rhyming words; cross them out of a big
string of letters to reveal a location in the remaining letters.
The first location we went to was a photography exhibit in the library
basement. This turned out to be lucky: the data we gathered here was
about half of what fed into the meta.
I should explain the meta. This was important.
This was like a wordsearch, except you found words
bogglewise. The leftover letters would spell out our end location.
Andrea figured out our end location based on the half of the data we'd
got from the library. This meant we could be smart when we picked out our
route for the next locations: we knew where we wanted to end up.
(Did I mention that over the weekend I did Mastermind's
Riddles of Pier 39 Treasure Hunt? Except I didn't go to Pier 39.
Instead, I backsolved from the metapuzzle with the aid of
the puzz wordsearch solver.
I was kind of glad that the Hayes Valley hunt was handed to us instead of
downloaded; it forced us to get out and about.)
Andrea's meta-solving didn't just get us moving in the right direction,
it also got us moving faster.
We were suddenly rather motivated: the end location was
Smitten Ice Cream.
At least two of us weren't drinkers, and ice cream
sounded a lot better than some pub. We actually wanted to win now.
After all Smitten was special, a
place
to drag visiting out-of-towner ice cream fans.
So we were back in the frenzy, walking fast, trying to figure out
when traffic would let us cross busy streets. Hustle, hustle.
Get to the spot, find the data, cross it out in the grid. Hustle, hustle.
Do it for ice cream.
Reader, we came in first. It had taken us about 45 minutes. (Thus, while
it was fun, I was glad that none of us had, say, driven an hour from south
bay just for this; if you're going to travel from a distance, probably
want to plan to have dinner in the neighborhood or something so you
don't feel like you're spending all your time traveling. Tell your SF
friends that they should take you out to dinner or something.)
We had a chance to chat with the organizers as we ate our hard-hustled-for
ice cream. I asked about corporate team-building hunts. Did companies ever
want any psychological team-building stuff? Any specific team-ish things
to concentrate on? (I was remembering playtesting a Dr Clue activity which
was supposed to point out the value of some particular aspect of teamwork.)
But no, most teams just wanted an excuse to get out of the office for a
few hours.
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Months ago, excellent partly-puzzlehunt-naive team Drop_Table was the
(brave!) first playtest team of
the Octothorpean Game. It took a
long time to incorporate their feedback. The game has many, many puzzles.
Thus, when there's a fix-it task that starts "For each puzzle, make
sure…"
it might take weeks to finish. There were several such tasks; I'd
overlooked things that were stumbling blocks to a puzzlehunt-naive team. Fixing those
took weeks and weeks.
(If I'd had a better idea of what I was aiming for, I probably could have
run a simpler playtest sooner, after having created fewer puzzles. Then
those "For each puzzle…" tasks would have been quicker. But I
didn't know what I was aiming for; to figure that out,
I just kept filling in content.)
Last weekend, excellent puzzlehunt-naive team WBYeats playtested. The
lovely feedback was plentiful; but there weren't any
every-puzzle-must-change issues or even forty-puzzles-must-change issues.
Just a bunch of fix-one-puzzle or fix-the-UI-flow-thusly issues.
I finished fixing those just now.
It feels like a milestone. It feels like this thing is at least
roughly in the right shape now.
I can stop saying "No experienced playtesters, please!" Before,
there wasn't much point fixing regular-playtester feedback: naive-playtester
feedback was likely to change each puzzle so much that the
relatively-fiddly fix-this-one-detail thingies were likely to get
overwritten anyhow. But now I think I'm ready for the detail thingies.
I'm also looking at not-a-lot-of-unstructured-time in the next few weeks, so we'll see how soon I follow up on that thought. But this feels good.
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Are you putting together a team for Ravenchase's Great America Hunt? I wanna play. You should pick me for your team.
The good news: Scurrying around all day solving puzzles seems normal to me.
The bad news: I don't know how to drive.
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[Update: Don't play this puzzle; playtesting reveals that
it wasn't actually fun.]
I'm revealing another San Francisco puzzle from the Octothorpean Order online puzzlehunt: Bunny. No, the Octothorpean Order isn't ready for opening day yet, but I'm pointing out that puzzle anyhow. Why? Well, it's slated to be torn down in about a year. (Or maybe a year and a half? I'm not sure I'm understanding the stuff I'm reading. Anyhow.) Though I think the Order will be open by then, out-of-towners who don't get into SF often might want a chance to see this one without having to scramble.
As with the previous revealed-early SF Octothorpean puzzle, I dunno if I'd purposefully go far out of my way for this one, but if you're in the neighborhood, check it out.
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I'm not a super-duper expert about location-based puzzles. I don't know exactly when the world is going to change and thusly mess up a puzzle. But I know that it happens. This weekend, I found a nice location-based puzzle that fits the hashmarkish theme of The Octothorpean Order… but I wonder if the site will last. I'm not even that sure it will last a few months until the game properly opens. So I'm improperly jumping the gun with this one. Here's a link to Music Mural, a puzzle in San Francisco's Mission District.
If I were you, I wouldn't shlep all the way out to The Mission just to solve this. It would be a lot of shlepping for not-so-much solving. But the next time you're heading out there anyhow, swing on by…uhm, wherever this puzzle is. If it's still there.
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I'm just back from GC Summit 2013, in which Game Control folks talk about how to run games without going crazy...crazier than necessary. Folks presented on a cool variety of games this year. Well, they were all puzzlehunts of course. But there was the Doctor When weekend game, the MIT Mystery Hunt marathon conference-room game, BANG 33 the runaround and/or online game, and the JoCoCruise puzzlehunt on a boat. A lot of thinking about setting audience expectations, fitting the game to the audience. Since some of that was about fitting a game to a newbie audience, you better believe I was scribbling down ideas to steal^W use. It was really awesome, I learned a lot.
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It's a
talk by Andy Rich,
who was on GC for Microsoft Puzzlehunt 14. Well that link is a link to a video of his talk. This here is my notes. [My rambling asides are in italics] and I take some pretty egregious summarize|rephrase|totally-change-meaning liberties with other folks' words, too.
- He's from Team Liboncatipu. Oh hey, Liboncatipu isn't just the MSPH14 team. They were also the Seattle team who wrote Zombie SNAP. [I know they simulcasted that: I was on the Bay Area side of that simulcast, where we called it BANG 19.]
- Oh man, he said I put together the bay area simulcasters. [Actually, that was Alexandra Dixon and Joe Fendel. Those folks should write more so that far-away people remember their existence instead of attributing their deeds to me.]
- Someone corrected him: Actually that was Golden Golems (Joe) and Mystic Fish (Alexandra) [my memories are hazy, but that "someone" might have been me grabbing a microphone in Mountain View: That's why you need to attend GC Summit, to avoid getting mixed up in some kind of misattribution thing leading to some kind of blood feud. GC Summit: It could save your life.]
- Shout-out to Dan Egnor and the Demonic Robot Tyrannosaurs (combo team of Burninators, Coed Astronomy, and other geniuses) for simulcasting MSPH14
- MSPH is not The Game, not exactly. No locations, stuff happens on MS campus. More about the puzzles than the amazing experiences.
- Bigger scale: more than 80 teams, a dozen people each.
- Finding simulcasters Ask around. If someone says they're not interested, ask if they know someone who might be interested.
- Seattle puzzlehunters have a Facebook page, and it's a good place to start grapevine-ing.
- Use your simulcasters as early playtesters! The bad news: the later they playtest, the later they can start on ther own preparations. So early playtesters.
- And especially use your simulcasters as playtesters if they're a combination of the Burninators, coed astronomy, and other geniuses because they're frickin' puzzle-designing geniuses.
- Why is it hard to be a simulcast team?
- The crap-work, not the fun-work. Location wrangling instead of puzzle design.
- Relying on main GC [but too far away to grab them by the lapels and shake answers out of them]
- Since Liboncatipu used Dropbox to store puzzles, nice side effect was that remote GC could also see latest versions.
- Separate mailing lists so that, e.g., Californians didn't see tons of mail about reserving rooms on MS campus. But a couple of folks from each group would hang out in both mailing lists to make sure important stuff got relayed.
- Oh man, we wrote special server software for this game, and that was late. I bet the simulcasters were nervous about that.
- Communication during game, not just before game is good. Californians found bugs in puzzles during the event and were able to get word up to Redmond—but had a hard time because folks weren't checking the mailing lists during the event, had to scrounge up someone's personal contact info.
- Content is King Don't just write down the puzzle, write down solution info, too. Simulcasters will want it. And you were going to need to write all that crap down for the hunt wrapup web site anyhow, right?
- Portability Like Scott said, if you wanna simulcast your event, don't fill it up with location-specific puzzles.
- Remote GC made an all-remote game. They only used the puzzles that could be delivered over the internet. This meant that they skipped a couple of puzzles. There were a couple of puzzles where they had "This is what you would have seen if you'd been there" to deliver "environmental" information.
- Some puzzles solved to MS Campus stuff like Go to such-and-such conference room. Remote GC had to tell their teams: if a puzzle seems to tell you to go someplace on MS campus, call us instead so we can tell you what you would have seen.
- Didn't want their hunt software up on "the site" while other Seattle events going on, because GCs of other games would thus have access to hunt data. [Wha? Not sure I follow this part. Do all Seattle GCs share the same machine for serving hunt answer checkers? That doesn't make sense.]
- Wanted remote GC to serve their own copy of the site, so that load spike from one city wouldn't overwhelm the game for everybody. BUT game client (a silverlight app) had hardcoded URLs, so had to relative-ify those.
- Original hunt software used players' MS corporate login to authenticate. Whoops, that doesn't work in the outside world where not everybody works for MS.
- Don't be working on the hunt software the night before the hunt. That is not the path to a happy life.
- (Audience rueful chuckles from folks who worked on hunt software during the hunt)
- Letting Go The remote GC is gonna need to change some stuff. You invested part of yourself into those puzzles, but you gotta step back and let them change it nonetheless.
- Q&A
- Dan Egnor of remote GC points out that something that helped a lot was having a single point of contact for each group. If you were in CA and needed to get word to "the right people" in WA (or vice versa), you'd talk to the WA "liaison" who would know who to pass the word onto: just mail arich and the right things would happen.
- Yeah, I think you pretty much need someone in that role. If you just tell folks to mail some mailing list, stuff falls through the cracks.
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I encourage you to send me a location-based puzzle from your hometown. Or a few, even.
The online-puzzle-trail-in-the-making
Order of the Octothorpe
now has some location-based puzzles... but they're all from San Francisco.*
That's kinda lopsided. It could use some puzzles from other places.
E.g., wherever you are right now.
If there's one or more puzzles from your hometown in this thing, that could be a way to get your local puzzling community found by local puzzlers who are, y'know, unaware that there are such things as local puzzling communities. I guess? I'm just guessing, but it sounds realistic.
What's a good location-based puzzle? Basicly, it means that you give
players half a puzzle and tell them "Go to the Golden Gate Bridge, look at the
big plaque on the South Tower, east side, and then this will make sense."
That plaque thus becomes the second half of the puzzle. The tricky part of
writing these puzzles is that you don't control the text on that plaque.
In this case, you'll write a puzzle in some web-deliverable form (a "paper
puzzle", a video, an audio file, ...), and puzzlehunters will, over the course
of this puzzle trail, have a chance to solve it. If your puzzle is in
Orlando and these solvers are in Chicago, they'll probably skip your puzzle
for now... but they might remember it when they travel to Orlando.
Some reasons you might think that your puzzle won't work—but which
aren't true
- Our puzzle idea is tricky, and I remember that puzzlehunt is for
newbs.
- In the puzzlehunt structure, these location-based puzzles are placed
towards the end, so folks who see them will no longer be newbs.
- We might not be free on the day of the hunt. When is the hunt?
- You don't need to be there on "the day of the hunt" to watch folks.
There is no "day of the hunt."
You're writing a puzzle that will be up on a web site for years.
- The theme of the puzzle trail is the # symbol, and we have no ideas for a #-based puzzle.
- By this point, I've got some experience slapping a # on just about anything.
Legit reasons you might think that your puzzle won't work:
- Our puzzle idea only works if we have someone there watching the spot
and interacting with teams
- Yeah, that's probably not a good fit. It's not impossible; we
can put a puzzle up on the web site one day and take it down the next.
But you can probably find a better venue.
Have a puzzle? Have an idea? Not sure whether you have an idea? I'd love to hear from you. If you want to see a draft-version of how this online puzzle trail doohickey presents puzzles, you might look at the Sewn placeholder puzzle. There are hints. If you enter SEMAPHORE, you'll see that there are "partial" answers, so you can give teams feedback that they're on the right track.
*"all from San Francisco" Well, I have permission to use the Puzzled Pint puzzle archives, and each month they have most of a location-based puzzle: they have a puzzle telling folks where the party will be. But I still need a question to prove that teams actually visited the spot. Something like "The sign above the front door prohibits—what, exactly?" But since I haven't visited these places... Hmm, yeah.
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It's a lot like design+art other web app projects but everyone's a volunteer and you also have to worry about, e.g., spoilers in your stylesheets.
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I'm working on an online puzzle trail for newbs. Along the way, I try to point the newbs at, y'know, real puzzlehunts where they can put their new-found knowledge of Morse code to use. I'd like a page like that for the MIT Mystery Hunt. I could point newbs at the main site and say "Now figure out how to join a team... It's a puzzle!" But I'm wondering if there's a better place I could point them. Do the big mega-teams have recruitment pages?
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It's Linda Holman talking about Resurrecting Aquarius. (If these "jotting notes" blog entries make no sense to you, that's because I'm jotting notes based on watching videos of lectures. That link back there is a link to the video.) This means dusting off the Shinteki Aquarius event that had run back in 2004, letting folks play it in 2011. I re-worded liberally, and when that wasn't quite obnoxious enough, I [added comments in square brackets]
- It's like re-using materials from another Game Control team, except they're you from seven years ago. So when you make fun of them, you're not exactly insulting them so much as being self-deprecating.
- Weren't even sure it was going to be a good idea. Wondered how much work it would be, what tweaks needed—and would folks sign up? Old-timers had played already; could noobs get themselves organized into teams? Had kicked around the idea for years
- The original plan was: re-run Aquarius and run Decathlon 7 later in the year. Because of course re-running a game would be so easy. Except you'll notice that Decathlon 7 didn't happen until 2012. Because resurrecting Aquarius was not so easy after all.
- Two Shintekians on this project: Brent and Linda.
- Brent likes to design puzzles.
- Linda likes to scout locations.
This meant: the fun part was mostly already done! Most of what was left was the grind. Aw man.
- The grind:
- Puzzles were in old file formats. If you want to tweak them at all, the first step is... import into Illustrator and get the puzzle working there.
- Permits and logistical arranging. That permit from that day seven years ago, you can't re-use it.
- Felt like about 70% of the work of running a game from scratch. Not as much as running from scratch, but plenty of work.
- The puzzlehunt world has changed in seven years: GPS, mobile Google, solving apps. Some locations went away.
- Life before GPS Anecdote from 2004: Team LowKey didn't know their way around Palo Alto. One of the puzzles involved driving to a few locations in Palo Alto. An hour into this, they decided to buy a map. It took them a few hours to finish this puzzle. In 2011, everyone's got their electronic map-GPSs, they spend their time solving instead of spending it wandering the streets.
- One puzzle's gimmick was anagramming. Back in the day, most teams didn't have anagram solving apps. If they had 'em, someone on the team had probably written that app by hand. Nowadays, anagramming isn't so much about shuffling letters, it's picking choices off of the list your app shows you.
- In 2004, one team, The Burninators was much faster on that anagramming clue than other teams. GC, wondering if this team had some super-app asked: how did you anagram so quickly? Did you write some awesome computer program? But Wei-Hwa answered, "Oh, I called Will Shortz."
- 2004 game used gallery Half to Have It as a location: cool place with a front yard "graveled" with smooth glass fragments. In 2011, that gallery... was gone, a dirt lot with some remnant glass bits. But it turned out the place had moved with a new name, was now The Nest. So that's where we went in 2011.
- 2004 game started in Palo Alto's Aquarius theater, but it was only big enough to hold 14 teams each weekend. But wanted to accommodate 20 teams each weekend for 2011 game, so went to a bigger space, changed activity to match.
- The game players have changed, the games change to adapt Nowadays, more puzzling, fewer non-puzzly activities. Nowadays, shorter drives.
- GC has changed, too. More experienced, arguably wiser. Tweaks to logistics and team-management that make things much easier. Also, the LEON (answer-checking app that tells teams where to go next) app is much improved nowadays.
- Message in a bottle example In 2004, the paper was far enough down in the bottle such that teams had to smash to get the message out. But in 2011, we're all more sedate, so paper was easy to ease out w/out smashing anything. So: less non-puzzly activity. The puzzle on the piece of paper was tougher in 2011: no instructions, used state capitals instead of just states, had to count dashes... Which makes it a nice, elegant puzzle by today's standards but would have been waaaay to weird for 2004.
- A non-puzzly activity that stayed in and stumped some modern-day teams A puzzle consisting of a piece of paper painted on with watercolor... a nice nature scene, but no obvious code. But if you think to wash off the watercolor, another picture is revealed underneath. [I loved this!] Some teams were really stumped—they're used to puzzles, not destroying stuff. "Maybe we should have had a note that told you to ruin it." [Wha– no! Where's the fun in that?]
- More activities: wading in a fountain, burying your teammate in sand. Some teams grumbled, but most were into it.
- Back in 2004, there were traditional game locations: Gates of Hell at Stanford's Rodin statues; South San Francisco sign park. Those traditions don't hold true today; players would have asked "Why are we at these non-watery places for this water-themed game?" [Yeah, I would have asked. It's not like SF lacks for watery places.]
- Also used a new location: battleship memorial at Land's End. Had the side effect of changing the driving route to be much shorter, nice for teams who don't like driving.
- 2004 game had a blinky-lights puzzle. But you could only see it at night, so fast teams had to wait for it. And if too many teams got there at the same time, they were all scrunching in to see the data—kind of a mess for the 14 teams of 2004, would have been worse for 20 teams each weekend of 2011.
- 2004 game had a remote-control boat activity at Stow Lake. Turns out that's illegal, whoops. So didn't do that in 2011.
- Would teams play? Oh man, lots of folks were spoilered on that "little fish" clue that had been a sample on the web site for years. What if nobody was both qualified to play and motivated enough to put together a team?
- Wow, two weekends' worth signed up! Thanks, game community!
- More teams each weekend, but original game had 5 core GC and 2011 game had just 2 core GC (and a lot of volunteers). [Wow.]
- Overall, a good thing
- good Lots of people got to play. [Yeah! Since this meant that I got to play, I think it was totally worth it.] An excuse to improve some things. Many folks who'd played in original volunteered.
- not-good Folks who played in original didn't get a new event. High ratio of grind:fun stuff.
- Proof it's worth it: Ran Shinteki Disneyland again in 2012. And ran Shinteki Decathlon 7. Dare to want it all.
- Questions
- I asked: OMG how did you figure out where the glass-gallery place had moved if all you had to go on was the empty lot with some glass fragments?
- There had been an antique shop next to the outdoor gallery; that was still there, and the antique shop people knew where the outdoor gallery had movied.
- JeffWa in Seattle asked: Hey we still do destroy-the-clue stuff for Microsoft Intern events. But yea, you don't see them in other contexts? Why not?
- I dunno. Afterwards, nobody fills out a survey and says "my favorite activity was when we weren't solving puzzles, but were running around acting silly." [Maybe it's because interns are more awesome than fogeys who worry about destroying data?]
- Corey asked: Did you still have all of your notes from back then? Or did you have to re-solve some of your puzzles to remember what the answers were?
- I'm going to let Brent answer this one.
- Brent: oh man, we had this old puzzle that Martin wrote, and I just banged my head against it for hours trying to solve it. We had some notes from then, but not about everything. Nowadays, we're much better about keeping notes. Because you re-use ideas: we might re-use a decathlon idea for a corporate event. You want to be able to get back into what you were thinking quickly
- Corey: any advice on how to take notes that make sense seven years later
- Linda: Playtester notes help a lot, because they can remind you of the process.
- Brent: Also, Linda puts together notes for the location volunteers; those notes are great, and they've often got the gist of the puzzle. For dealing with old file formats: keep a pdf of the printout. PDF hasn't changed meanwhile, nor is it likely to change much in the future.
- Bearded dude in Seattle who I kind of recognize but I don't know who he is: How much work is it going to be to revive Shinteki Disneyland?
- Hopefully, not as much as Aquarius. It will have been just three years since the original (versus seven). Disneyland hasn't changed as much as the world-at-large.
- Disembodied voice who might be Sean Gugler: Other games from that era you might revive? Decathlon 1?
- Yeah. But not this year. This year for sure: Decathlon 7. [And she kept that promise, yay]
- Brent: and we might even go further back. We ran a bunch of weekend-length games back before we ran these one-day events. And teams of today could probably get through the puzzles of a 90s-era 30-hour event in just 10 hours. [Hmm, maybe if there was a lot less driving?]
- JeffWa in Seattle asks: So you were pleasantly surprised at the level of demand? Is this a sign of lots of new people playing?
- Sure. Then again, Brent points out that a lot of those 2004 teams have dissolved, so the level of interest might not be zooming up as fast as you think. And seven years is a long time to let new folks come along.
- Brent: Demand for Shinteki Disneyland 2012 has been higher than expected, tho.
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Jotting Notes on Scott Blomquist's GC Summit 2012 Presentation: Designing Portable Puzzles
It's Scott Blomquist talking about Designing Portable Puzzles. This means "portable" as in "works well for simulcasting." As in "If your puzzle doesn't require a giant troll statue under a bridge, ma...
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Newbie Game RFP
There's this sketch of an online puzzlehunt that's aimed at puzzlehunt newbies—it doesn't expect teams to be able to recognize, e.g., semaphore flags. This game would stick around—if, yea...
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Playtest went well. Wow, I figured folks would conk out after an hour or two, but they just kept going and going. Not everything got tested with n00bs; some folks showed up who'd played in puzzlehunt...
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Link: Puzzlehunt Pencils
In case you've run low on Shinteki graph paper, Eric Harshbarger will sell you pencils adorned with code alphabets. Hmm, they're #2 pencils. For collaborative outdoor nighttime solving, that's probab...
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Richard Benjamin on "The Last of Sheila"
The A.V. Club isn't completely worthless without their crossword. They interviewed the actor Richard Benjamin about, among other things, "The Last of Sheila." Mostly stuff that you already knew, sure...
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Jotting Notes on Bob Schaffer's 2012 GC Summit Talk: WHO Recast, Bay Area Perspective
It's a talk by Bob Schaffer, who was "Mister Universe" on GC for the SF bay area re-cast of the WHO game and. My rambling asides are in italics and I take some pretty egregious summarize|rephrase|tot...
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Puzzle Hunts are Everywhere, even SOMA
As part of the Come Out and Play festival, the Idryos ran the Black Bart's Hidden Hoard Game. My team conked out early, but I got a blurry photo (and three not-so-blurry ones). ...
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Noting the location of a shop that laminates, but a cafe is still my fave way to keep a puzzle dry. ...
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Message to Puzzlehunter Wanna-Bes
Someone smart asked for some draft email text they could to a San Francisco-area puzzlehunter wanna-be. So I wrote this: Playing in puzzlehunts is fun, but can be kinda like diving into the deep en...
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Wanted: Wanna-Be Puzzlehunters near SF
You've had this conversation. They ask you what you did last weekend. You say you puzzlehunted. They say OMG that sounds amazing, I wanna play. You encourage them to look at some MIT Mystery Hunt puz...
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Puzzle Hunts are Everywhere, even NYC
New York's opening-soon Museum of Math is holding a puzzlehunt December 16th. On the one hand, I'm theoretically not interested, since the hunt is targeted at teen novices. On the other hand, MoMath ...
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Jotting Notes on Jett Jones GC Summit 2012 Presentation: WHO Re-Cast, Creator's Perspective
It's a talk by Jett Jones, who was on GC for the original Seattle WHO game and, with a few members of GC, flew down to NorCal for the San Francisco re-play. My rambling asides are in italics and I ta...
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Link: The Animator Letters Project
The Animator Letters Project publishes letters from experienced animators, letters exhorting young animators to keep at it, hone their craft, etc etc. It's inspiring; it might be especially inspiring...
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Jotting Notes on Corey Anderson GC Summit 2012 Presentation: Running Someone Else's Game
It's a talk by Corey Anderson, a survey of this year's talk theme: games run more than once. Simulcasts, replays, and the like. My rambling asides are in italics and I take some pretty egregious summ...
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Link: SpliceVine interview with Sara Thacher
@thacher is a big name in the @jejuneinstitute game and other TransMedia experience/game/thingies. This site about video editing(?!) interviewed her, and she mentions an early influence: Janet Cardif...
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Puzzle Hunts are Everywhere, even Portland
*SPOILERS* Do you plan to play a game with Los Jefes? If so, beware of spoilers. I just posted a write-up about playing with them in the WarTron Game. After reading that write-up, you'll lose the fe...
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Book Report: The Puzzler's Mansion
It's the third Winston Breen novel. Thus, it's a YA puzzle mystery. It's pretty awesome having a puzzlehunter protagonist who actually thinks like a puzzlehunter. E.g., he's at a puzzlehunt put on b...
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@_dev_joe, maintainer of the MIT Mystery Hunt Puzzle Index,, has announced an update. More puzzles, more organized, plus a tidbit especially interesting to me since I haven't played in the Mystery Hu...
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Puzzle Hunts are Everywhere, even Joe and Lauren's House in Berkeley
A puzzlehunt aimed at beginners, from a beginner's point of view: Cultists of Cthulhu: Part 1, Part 2 ...
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This week's snoutcast had an interesting tidbit "future events: bikes? Seattle? stay tuned!" And also some thoughts on puzzle-based learning if you're an educator. They're interviewing a math teache...
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Puzzle Hunts are Everywhere, even Truckee, potentially
"I have been working on puzzles for my own race that I want to have in Truckee as a Girl Scout fund raiser." –Dave Rector From the looks of his sample puzzle, he might have been inspired by Sh...
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Link:
BAPHL of the Bands! BAPHL of the Bands! Puzzle hunts are everywhere, even Boston, yes indeed. ...
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Puzzle Hunts are Everywhere, even San Jose
BANG 33 will be a good puzzlehunt; you should register to play it September 29. It's a re-run; I played it some weeks ago. The good part about remembering it is that it makes me smile. The bad part a...
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Puzzle Hunts are Everywhere, even Chicago
@rocketlass took some awesome photos of a puzzlehunt at Chicago's Lincoln Park Zoo which was maybe called "The Case of the Fabulous Fauna" or maybe that was just a clever name for the photo set. Don'...
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WarTron Photos
I took photos at The WarTron Game. Other folks took photos of the WarTron Game. Please enjoy these photos of the WarTron Game. Special Bonus: also my Portland travelog of the stuff I did before WarTr...
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Pencil Bandolier: Overloaded
The other day I'm walking along and thinking Well it was quite a coincidence running into her here because (1) when am I ever in the Mission and (2) she moved to Switzerland which would normally be e...
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Link: Ravenchase Great America Race writeup
A team of west-coast puzzlehuntists played through the whole Ravenchase Great America Race last week, solving in cities from Washington DC to Boston. They blogged the race, mostly posting a writeup t...
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Puzzle Hunts are Everywhere, even London
DASH, the pan-USA puzzlehunt, is coming to London next year. So next year when I ask the DASH GCs "What city could use another volunteer? Tell me where I'm going on vacation this year." I might end u...
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Puzzle Hunts are Everywhere, even Portland
#wartron was pretty superb and Team Los Jefes was a great team to play with. Portland has some great locations, so there was a lot of "wow" as we piled out of the van. (I'm not sure that I recommend ...
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Tron and WarGames: really thick doors
I'm "researching" for WarTron. I.e., I'm watching movies while waiting for batteries to recharge so that I can bring lots of batteries. I re-watched WarGames and Tron. Looking for elements in common....
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Now that's Tronsta: Identity Disc from Microsoft Puzzle Hunt 11.0. It still lights up! ...
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Now that's Tronsta: Clipped some glo-sticks to the pencil bandolier. Snapping a photo because, uhm, they might not stay attached very well, so I might not be able to run around and have these thin...
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Puzzle Hunts are Everywhere, even the Sunset District
Shinteki Decathlon 7 was awesome, so you might wonder: why is my Shinteki Decathlon 7 Writeup just a couple of photos and a few paragraphs that don't say much? Hey, gimme a break. It's been an e...
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Puzzle Hunts are Everywhere, even St Louis
You must enjoy this St Louis travelog, aka how I traveled to DASH4. And it's also my report on DASH4 itself. Remember when I micro-blogged about tornado warning sirens? I wasn't kidding. ...
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Potential Puzzle Hunters are everywhere, even St Louis
While I was in St Louis to volunteer for DASH, I did some shoe-leather investigation in search of potential puzzlehunters. I had a lot of fun helping at DASH... but we only had two teams this year. T...
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Thunder, lightning, tornado warning sirens, golf-ball-sized hail, rain... most adventurous DASH ever! ...
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Puzzle Hunts are Everywhen in San Mateo
Because the dream of the 80s is also alive at Paine Memorial High School, here's a write-up of the Doctor When Game, a pretty amazing weekend-long puzzle-hunt time-travel-story game a bunch of folks ...
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Just read @jfagone's @wired article about The World Henchmen Organization Game. (It's available on Kindle as part of the magazine.) Fun stuff! ...
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Puzzle Hunts are Everywhere: Embedded Reporter Seeks Team
I still dream of playing with your team for the WarTron game and then writing about it. If you're up for that, please let me know. Ideally, let me know before application day (just a few weeks away!)...
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Book Report: This is not a Game
Thanks to a Snoutcast interview, I learned of the existence of This Is Not A Game, a non-fiction book about Alternative Reality Games by Dave Szulborski (not to be confused with the novel This is Not...
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Sorry About That
So as Team Mystic Fish sat down at the finale of the role-playing-intense The Game earlier today, someone seated behind us cracked a joke: "Oh, you're sitting in the front row. So you inherit ou...
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Book Report: The Timetables of History
It's a summary of world history, presented as a timeline. It's a few hunded pages. The rows are years. The columns are different, uhm, sectors of culture: art, science, etc. I hear tell that this is...
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Spoiler-Free Real Escape Game Notes
Team Sharkbait was there! Well, they played the session before us. Rock on, Team Sharkbait. The toughest thing I did all night was give up a spot on the team with people I knew. Leading up to the ga...
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Puzzle Hunts are Everywhere
Is [some of] your team hoping to head to Portland for The WarTron Game? If so, I'd like to tag along as an "embedded reporter". I.e., I'd play the game with y'all and write it up afterwards. Folks ar...
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Nice writeup of Shinteki Disneyland in Wired http://www.wired.com/gamelife/2012/02/shinteki-disneyland/ ...
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Someone solved the 2-Tone Game meta yesterday, ~6 months since the previous time someone solved it. Hmm, just a few days after I mailed the Real Escape Game info-line to say "You should play this gam...
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Even SF Japantown
Who else wants to play @realegame? It's ~1.5 hours long with about an hour of team puzzling in SF Japantown. They're running a few sessions, so you can choose when you want to play. Most of those ses...
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Book Report: The Red Blazer Girls: The Ring of Rocamadour
It's more young adult puzzlehunt fiction, so you won't impress your grown-up friends for having read this. But it was fun! A group of friends at a NYC catholic school team up to solve a long-forgotte...
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Puzzle Hunts are Everywhere, so I'm traveling to DASH again
Remember how last year I had a blast in NYC helping run DASH there? I'm doing something similar this year, but this time St Louis. Once again, I put myself into the hands of fate and said I'll volunt...
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Book Report: The Seventh Level
It's more puzzle-hunt young adult fiction by Jody Feldman. You remember how I liked her Gollywhopper Games book, aside from the magical realism parts? This book has a school that's also somehow the h...
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Puzzle Hunts are Everywhere, even inside Puzzle Hunts
The MIT Hunt had an amazing recursive puzzle. @Prestemon blogged his solve so you can experience the majesty without having to bust your own personal brain for eight hours. (Well, as I post this, he ...
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Todd Etter: best day job ever? ...
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Book Report: The Gollywhopper Games
It's young adult fiction answering the question: What would happen if there was a puzzle hunt in a toy warehouse that was magical like Charlie's Chocolate Factory? On the one hand I wanted to read th...
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kinda-Puzzle-Hunts are everywhere, even SFMOMA
I went to SFMOMA today to play their ArtGameLab games that I mentioned a couple of days ago. Though I only actually played the Bedcannon Game, a fun scavenger hunt in the permanent gallery plus a hi...
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WHO SF Bay Area re-run Writeup
By the time you finished playing the World Henchmen Organization game a couple of months back, most of the mysteries had been wrapped up. Which supervillain betrayed Big Boss. Who was Big Boss? Can t...
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Link: thelatitude
The Nonchalance website (GC behind Jejune Institute) updated recently The Jejune Institute is now CLOSED. Our adventures concluded in 2011 with hidden episodes IV and V. For information on our ne...
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Just got back from the Mystic Fish interview with the folks from the Trenchwood Institute. Glad we weren't following Team Lowkey. It looked like they had some kind of art/science thing going on that ...
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Puzzle Hunts are Everywhere, and worth documenting if you ship them to Seattle or something
I'm catching up (caught up now) on Snoutcasts, and just listened to the BANG 28 Debrief. You might wonder: what information was in the BANG 28 puzzle playbook? Folks kept raving about it (and about t...
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Puzzle Hunts are Everywhere and/or Everywhen, and I bet I prefer Everywhen
Catching up on Snoutcasts, I just listened to the SNAP 8 Debrief. SNAP 8 was a "rerun" of BANG 28. (Surprisingly, it was run by the same folks who ran WHO. I think there's some kind of karmic balance...
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a few WHO game photos
Seeing as how it usually takes me approximately forever to write up a game, maybe I shouldn't wait to post these WHO game photos. ...
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Back from WHO
Back home from The World Henchmen Organization Game. It was awesome fun! And now: sleep. ...
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Intercoastal Altercations: team login, UI, play flow
You might recall that for the Two-Tone game I wanted a good way for teams to log in, but didn't get it right. (Moral of that story: Don't assume that only the captain will want to log in; therefore, ...
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Books Report: The Puzzling World of Winston Breen, The Potato Chip Puzzles
The Potato Chip Puzzles is a puzzlehunt novel. You might want to read The Puzzling World of Winston Breen first, since The Potato Chip Puzzles is its sequel. Both of these books have some crime mixed...
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Puzzle Hunts are Everywhere, and can become your landmarks
This week's Snoutcast is a conversation with Rich Bragg about traveling to play in puzzlehunts. Rich talks about the feeling he gets when playing a game in an unfamiliar city: it's as if the city was...
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Puzzle Hunts were everywhere, even the Magic Mountain area at Coyote Point park
I went for a walk partway down the peninsula this morning. At one point, I realized I was walking past the Coyote Point playground, the one with the big castle-themed play structure. This site was th...
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You don't understand. I coulda had class. ...
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Puzzle Hunts are Everywhere, even Bainbridge Island
MS Intern Game got written up in Inside Bainbridge ...
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SFMoMA wants game-ish installation proposals http://www.mesart.com/forum/viewtopic.php?t=1151&sid=b7daa4852154c4c7ffce75f2d1b2d2b3 via @avantgame ...
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Puzzle Hunts are Everywhere, even Morgan Hill
Hey Seattle puzzle people: don't click the link in this blog post. I'm talking about a BANG, but some SNAPpish folks are talking about re-running this event in Seattle. Actually, you know what? Don't...
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List of Puzzlehunt Team Names
I threw together a list of puzzlehunt team names, gathering names from a bunch of old game signup sheets and results pages. I didn't try to "combine" clusters like { Burninators, The Burninators...
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Jotting Notes on GC Summit 2011 Panel: My First Game
The 2011 GC Summit tried something new, albeit something that's worked out well at conventions you've heard of: a panel discussion. So I looked at the video and jotted notes on GC Summit 2011 Panel D...
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There was finally an entry puzzle on The Master Theorem simple enough such that even I could solve it. I kinda wish that had happened before DASH3, where I met one of the Master Theorem guys. Because...
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Puzzle Hunts are Everywhere, including NYC, NYC, NYC, and NYC
Happy 4th of July! It's USA Independence Day, a good day for us Americans to set aside our customary humility and exult in what makes our country great. So it's a good day to remember that not all th...
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Jotting Notes on Allen Cohn GC Summit 2011 Presentation: Doctor When
It's Allen Cohn in a video of his presentation at GC Summit 2011 about the upcoming Doctor When Game. Click that link to see the video and/or read these here notes. Wei-Hwa's advancing the slides t...
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Puzzle Hunts are Everywhere, even the new Online Journalism
Sweet article by Sara Faith Alterman in the Bold Italic with awesome illustrations by juan leguizamon about the local puzzle hunt scene. No wonder a bunch of people suddenly showed up at the 2-Tone G...
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Jotting Notes on Sean Gugler GC Summit 2011 Presentation: Puzzle Design Case Study
Sean Gugler talked at the 2011 GC summit about the Hogwarts Magic Mirror puzzle (which was awesome). (You should watch the video instead of just reading these notes. Much of the talk is about art, d...
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Jotting Notes on Larry Hosken GC Summit 2011 Presentation: 2-Tone Game as an Overnight Game, Sorta
It's Larry Hosken talking about time and the 2-Tone Game. My goodness, what a handsome and debonair speaker. They should have this guy back every year. And how cool is it that he was wearing a "Hec...
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Jotting Notes on Curtis Chen GC Summit 2011 Presentation: Everything I know about Running the Game, I Learned Trom Running The Game
Curtis Chen of Team Snout talked about stuff he's figured out from running the game. Specifically, he talked at the recent GC Summit and if you follow that link you can see the video. But here's the ...
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Puzzle Hunts are Everywhere, including water-related places in the SF Bay Area
I was sooooo sure that the Shinteki Aquarius Remix water-themed puzzly treasure hunt game thingy would send us to the Pulgas Water Temple. I remember a few years ago, back when I started playing thes...
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Jotting Notes on Bill Jonesi GC Summit 2011 Presentation: Rallye School
It's a talk by Bill Jonesi about Road Rallys, especially about the local varieties favored by The Rallye Club. This was a good talk. Going into it, I thought "road rally" just meant time+distance r...
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USPS-mailed some puzzle printouts to a hotel so that (I hope) some out-of-towners in town for Shinteki can use them to play 2-Tone on Friday without having to slow down to print stuff out at a Kinko...
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Non-spoilery Shinteki Aquarius report: Bliss. ...
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DASH3 NYC Photos
Buddhists would say that I should live in the now, but jetlag says otherwise. I'm sleepy as if I were three hours in the future. But I guess I'm awake enough to cull and crop some photos and then sho...
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Puzzle Hunts are Everywhere, even San Francisco
I saw an interesting flyer on 9th Avenue today. I haven't done much with it, so it might not turn out to be as interesting as I hope it is. And I early on encountered an instruction which prevents me...
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My Ubuntu box auto-updated a bunch of packages with names like "libavcodec" and "ffmpega". Hey those got mentioned on all those troubleshooting pages with which I totally failed to use Pitivi edit a ...
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I'm trying to figure out if I'm set up to shoot and edit simple home videos. This Linux distro comes with a video editor called "Pitivi". As near as I can tell, that name is short for "I piti the foo...
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Thank you, individuals from Blood & Bones and Team Longshots. ...
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Book Report: The Art of Game Design
The Art of Game Design is pretty awesome. This book is about design. In theory, it's about game design. But if you're designing something for humans, this book contains plenty of wisdom. I think thi...
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Someone visited my website searching teh internets for [playdash oxford]. No pressure, folks. ...
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Zine Report: EPS 99
If you're looking for something serious, go look at earthquakes. Today's zine report is pretty frivolous. It's a publication of the Elsewhere Philatelic Society. Their twitter feed said it was avai...
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Puzzle Hunts are Everywhere, even the greater Seattle Area
I'm reading about the World Henchmen Organization The Game coming up, and I realize part of the reason I'm excited is that I still have that lasso from the Justice Unlimited Game. You remember, the ...
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Puzzle Hunts are Everywhen, even the so-called "Stupid Hours"
A coupla weeks back, I gave a talk at the 2011 GC Summit. (Many thanks to Shinteki and Snout for organizing!) My talk was about time and the 2-Tone Game. E.g., at what time of day did teams mostly p...
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2-Tone Game: What do you want to know?
Suppose I gave a short talk on the 2-Tone Game at the upcoming GC Summit. What would you want to hear about? Yeah, I wrote designer's notes, but those are hard to slog through. Yeah, the Snoutcast fo...
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I Dare you to Travel to DASH
DASH is a puzzle hunt that's held in several cities. Last year, Deb, one of the bay area organizers, flew to NYC where GC was short-handed. She had fun, got to know some puzzle freaks, and she knew ...
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Salvaged from Facebook: More on Observing Playtesters
A while back, I posted a plea for Game Control folks to offer up insights on how they Observe Playtesters. That got some interesting replies scattered around the internets. It also got some replies...
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Jotting Notes on John Owens' 2010 GC Summit Talk "Metas I Have Known"
Jotting down some notes from John Owens' talk about Metapuzzles at GC Summit 2010. I sometimes think that people think too much about metapuzzles... but on the other hand, just last week I was helpi...
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Jotting Notes on Dan Egnor's 2010 GC Summit Talk "Computer Tools for Puzzle Creation+Solving"
Jotting notes about another Game Control Summit 2010 talk: Dan Egnor on Computer Tools for Puzzle Creation and Solving. When I saw the talk live, I didn't follow it all, and got distracted from the ...
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Thinking about Puzzle Hunt Answer Systems, Unlock Codes
The goal of the Universal Longshots Scoring System is: A team's score should consider hints and time spent on puzzles; it should not consider the time between puzzles. You can agree or diagree that ...
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Jotting Notes on Scott Blomquist's 2010 GC Summit Talk: Confidence and Acceleration in Puzzle Theory
I'm jotting notes about another Game Control Summit 2010 talk: Scott Blomquist talks about Puzzle Theory, conceptual thinking about puzzle design. (Yeah, he talked about puzzle theory in 2009, too.)...
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Jotting Notes on Debbie Goldstein's 2010 GC Summit Talk "DASH 1: One Game, Eight Cities"
I just watched the video of Debbie Goldstein's 2010 GC Summit talk about the first DASH game. It was pretty cool to see Debbie talk. If you want to know how someone can be nice enough and energetic...
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Ghost Patrol BA'NG: some photos and a line chart
I posted some notes about Ghost Patrol BA'NG, mostly some photos from one of the puzzle-construction parties. I attended two puzzle-construction parties. (But during the second one, I didn't work mu...
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Question for GCs: Observing Playtesters
The latest episode of Snoutcast is about location scouting for games. But my brain got ahold of one little twist in the conversation, and then drifted off to a little incident and then... Like, when...
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Puzzle Hunts are Everywhere, even Bvrlingame
Behold, it is a handful of photos from BANG23. You notice how I'm carefully staying ambiguous about whether there's a full writeup coming anytime soon? Let's see how long it takes me to finish writi...
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Jotting Notes on Ian Tullis' 2010 GC Summit Talk "Reflections on Puzzling"
In this talk, Ian Tullis talks about puzzle design; in general and in the puzzlehunt style. He talks about what makes puzzles interesting in general; and the weird areas that the puzzlehunt communit...
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Book Report: This is not a Game
It's a thriller/mystery, so you wouldn't expect me to like it. But the main characters are Game Control for some big Alternate Reality Games a la I Like Bees. So along the way, there are diverting m...
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Fear and Loathing in Alternate Reality
Warning: this blog rant contains a mild spoiler for act two of the Games of Nonchalance a.k.a. "The Elsewhere Public Works Agency". It won't spoil any "puzzle": what makes the situation so dreadful...
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"And they look at the puzzle and they say 'Oh that's so hard; I could never do that'"
SnoutCast #25: "Puzzled Pint #1 Debrief" (around minutes 17-19 or so) talks about folks who say "I could never do one of those puzzle-hunt things; the puzzles are too hard." And if you're a BANG enth...
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Puzzle Hunts are Everywhere, even Justin Herman Plaza and SoMa
The Shinteki folks say that they're not keeping Decathlon 6 under wraps anymore, so now I can reveal more photos on the Mystic Fish vs Decathlon 6 page, along with a couple of photos from t...
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Link: Snoutcast
If you're wondering What is this mysterious "conversation" for which Larry felt he needed to come up with "talking points" ahead of time? the truth can now be revealed: it was a Snoutcast interview. ...
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Puzzle Hunts are Everywhere, even Hypothetical Magazine Articles
This afternoon, I talked with a couple of people about puzzly treasure-hunt game thingies. Now this conversation was kind of important, so I'd planned for it. I'd sketched out some talking points....
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Paranoia is Everywhere You See It, even just South of Market
When Debbie talked about why she wasn't that enthused about continuing with the Games of Nonchalance, she described her experience as "creepy". And there's plenty of creepiness going on. A few weeks...
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Puzzle Hunts are Everywhere, albeit one less place
Corby sent me mail yesterday: some of the environmental data for the 2-Tone Game went away. I was already planning to take today as a vacation day, so now I had a morning activity. Confirm that the...
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Puzzle Hunts^W^W LARPs are Everywhere, Even the Transbay Terminal
Girts noticed something Nonchalant-Game-ish to do this evening in San Francisco. There was a nicely-done stroll. (It was fun! I'm glad I went! I still don't want to do Nonchalant-ish things that don...
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Puzzle Hunts are Everywhere, and yet you can be in the wrong place
Yesterday after work, I stood on a painted rectangle of sidewalk for about 45 minutes. I did this for what turned out to be no good reason. I thought that somebody was going to call me on a payphone...
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Puzzle Hunts are Everywhere, Even the Prelinger Library
So I finally visited the Prelinger Library, after having heard about it for months. The front door was locked. I wasn't expecting that. But it made sense: the Prelinger Library shares space with o...
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Puzzle Hunts are Everywhere, Even ****where (and more than usual today)
I [think I] finished off another episode of that Jejune Institute San Francisco persistent treasure-huntish ARG thingy. I guess I should call it Games of Nonchalance. Advertising posters went up re...
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Shinteki Decathlon Photos
Behold some photos from Shinteki Decathlon 6. I played last weekend, volunteered this weekend. It was pretty awesome. I got to see some places in San Francisco I hadn't visited before. Speaking o...
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Puzzle Hunts are Everywhere, Decaying
You remember how I wrote that Blood and Bones behaved particularly classily on a spaceship-sized climbing structure? That climbing structure is gone now, it's just a big sandpit at the bottom of som...
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Puzzle Hunts are Everywhere, but the Edges are Fuzzy
On my way to Saturday's excellent Shinteki Decathlon game, I swung by a few places to take care of a few things. E.g., I stopped to take an unhurried look at that worn-down Jejune sticker I'd spotte...
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The One with the Hats
Yes, I am behind on writing up games and such. And I really hope I get around to writing something more about DASH2 than one photo. But wow, what a photo. ...
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Puzzle Hunts are Everywhere, Sharing Space
After the playtest on Saturday, we walked and talked with Debbie. We talked about the Jejune Institute, which Debbie and Sunshine had played; the rest of us had not. I'd seen mention of Jejune on C...
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Puzzle Hunts are Everywhere, like Lindy Hop
Yesterday, Debbie Goldstein was at a playtest and so was I. And thus I got to hear a little about her trip to New York City. Debbie is, as near as I can tell, the force of cajolery behind the DASH ...
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Puzzle Hunts are Everywhere, Even Places that are Gone
This is another spoiler-free (I think) post about the 2-Tone Game. Things change. Cities are things. Therefore, cities change. Last weekend, I was in the neighborhood of a puzzle site, a puzzle f...
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McSweeney's is running a riddly hunt. There's real treasure at the end. Doesn't sound like my kind of thing, but maybe it sounds like your kind of thing. ...
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Book Report: Pervasive Games (Theory and Design)
Several months ago, I ran into a little post from a blog called "Pervasive Games". The blog post was interesting, so I wrote a little blog post about that, as one does. But I didn't really notice th...
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2-Tone Game: Pacing
Yar wrote some email talking about the 2-Tone Game. One of my answers got pretty long. I guess eventually it should find its way into a game write-up. But it won't if I lose it in my old mail queu...
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Link: Blue Door Puzzle Trail
I ego-surfed for mentions of the 2 Tone Game, and found one: a post on an ARG (Alternate Reality Gaming) forum. (Thanks for that!) The poster there called the 2 Tone Game a "puzzle trail". Apparen...
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Puzzle Hunts Are Everywhere, even in Brent Holman's Memories (but not so much in writeups)
Veteran gamist Brent Holman Facebook-replied to my post yesterday about recaps, the internet, and memetic monoculture. His post deserves a wider audience than my Facebook friends, so I'm posting it ...
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Puzzle Hunts are Everywhere, with no hidden niches
There was this conversation at the GC Summit. Brent Holman of Shinteki/the Scoobies said something. It troubles me. Maybe it shouldn't but... We were talking about making these puzzle-hunty games...
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Puzzle Hunts are Everywhere, Even Disneyland
Excerpt from the bottom of Matt Haughey's Disneyland travelog Another highlight of the trip was using the Wishing Stars iPhone app in the park. It's basically a photo and clue-driven scavenger hunt ...
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Puzzle Hunts are Everywhere, even Rashomon Gate
The BANG 25 Writeup Addendum over at Puzzalot gets into a tricky aspect of team puzzle-solving: figuring out who had which insight. It's a hard problem; I've given up on it myself. If Player A tell...
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Puzzle Hunts are Everywhere, Even det kravmärkta molekylärgrönaprogrammet
It's a wonderful time to be alive. Of course, I'm referring to widespread automatic translation, the magic which allows me to find out about Swedish puzzle-hunt-like activities, like, say, a team bu...
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Puzzle Hunts are Everywhere simultaneously
I posted some notes on DASH #1. There's a photo. This would be a good time for me to mention: "playdash". (My DASH photo is not as cool as the photo of Jack o Lanterns including one with a hi...
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Puzzle Hunts are Everywhere, even Stanford
I uploaded a few photos from BANG 25.Labels: photo, puzzlehunts, site...
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Tiny Update: finally posted zombie chess puzzle layout photo
Finally posted a photo of the Zombie Chess board layout to the directory of Zombie BANG photos. Why yes, that did take a while.Labels: photo, puzzlehunts...
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Jotting Notes on Red Byer's GC Summit 2009 Talk "Run More Games"
OK, jotting some notes about Red Byer's GC Summit 2009 talk "Run More Games". Yes, the talk was months ago; my notes are not timely. Oh, before I even start, I should link to Red's own notes about ...
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Puzzle Hunts are Everywhere, Even Marx Meadow, Hawk Hill, and other places around the San Francisco Bay Area
Against all odds, I wrote about Shinteki Decathlon 5. I played the first weekend; the second weekend I volunteered. Thus, there's a pile of semi-related stuff in that write-up. It's mostly ab...
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Link: Bang XXVI
The web page for BANG XXVI gives my browser window a hard time, but it's announcing a SNAP simulcast, and that's a good thing to know about.Labels: link, puzzlehunts...
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Puzzle Hunts are Everywhere, Even Russia, Estonia, Kazakhstan, Moldova, and Ukraine
According to an article linked from the Pervasive Games blog, Dozor is a Russian team-based game that sounds Game-like. You'd think I'd be glad to hear about it. Except I'm not so glad. Because--why...
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Puzzle Hunts are Everywhere, Even Brevard County, Florida
Brevard County Florida was already cool what with Cape Canaveral and all. But it's even cooler now: they have Midnight Madness Brevard. It's pretty The Game-like, but different. The activities are...
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Puzzle Hunts are Everywhere, Even in the News
Alert reader Mahlen spotted this article at SFGate, an essay by Dave Blum of Dr Clue: ..."The Amazing Race" definitely has boosted interest in treasure hunts, but that sort of competition and dysfu...
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Jotting Notes on the Ghost Patrol talk at GC Summit 2009
[I went to the GC Summit 2009, at which various folks talked about how they run The Game. I didn't take notes then, figuring I could watch the video later. So now I'm watching the video, specificall...
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Puzzle Hunts are Everywhere, which helps explain how we kept showing up at clue sites
Behold my notes from the excellent BANG XX. Yes, that game was a while ago. Hey, if I publish the notes for BANG 20 before BANG 21 starts, that's not late, right? What's that you say? Something a...
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Non-Spoilery Shinteki Report
Yay! That was awesome!Labels: awesome, puzzlehunts...
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Jotting notes on Teresa Torres' GC Summit 2009 Lecture "GC Transparency"
[A few months back, I went to the 2009 GC Summit, where Game Control people exchange philosophy, anecdotes, and techniques. I didn't take notes then. I retain things better when I take notes. So t...
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Jotting Notes on DeeAnn Soles GC Summit 2009 Presentation: Being GC
[DeeAnn Sole of Team Snout spoke at the GC Summit 2009. You remember when I volunteered on the Hogwart's Game, I followed around this one lady who, operationally, had the whole game in her head? The...
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Puzzle Hunts are Everywhere, even Tampa
A few years back, I pointed out a multi-day Game shaping up in New Zealand with a bionic theme. That game never came together. But all was not lost! Eagle-eyed Justin Graham got word: The GC for tha...
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Puzzlehunts are Everywhere, even my Parents' House
Yeah, I should really work on a write-up about BANG XX. But today I hung out with family. My cousin Nancy, her husband, and her son came over to my parents' place for a visit, staying last night &a...
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Puzzle Hunts are Everywhere, even appearing simultaneously in Redmond and Palo Alto
Behold, it is notes from Microsoft Puzzle Hunt 1[23]. I volunteered at the bay area simulcast. I took a couple of crappy cameraphone photos of the playtest. I dressed up as the angel of death and ot...
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Puzzle Hunts are Everywhere, even scattered around San Francisco
I typed up some notes on BATH 4 DIchotomY. Like some notes about things I worried about that turned out not to be problems. And things I didn't worry about that turned out to be problems. And, at l...
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Link: XXX, Poison Picnic Puzzlehunts
I'm not cool enough to attend SXSW, but when folks there twitter about attending a puzzlehunt lecture, I pay attention. A lecture about puzzlehunts, forsooth. Apparently, a couple of folks put togeth...
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Link: McGuffin GC post
Burninator Corey dug out some notes from being GC on the excellent The McGuffin Game. Some good stuff in there for aspiring GC folks, I bet. Securing a location is a lot like investing: it doesn't...
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Puzzle Hunts are Everywhere, even San Jose
I like The Game. I like the puzzles, but in between puzzles, I like hopping into a van and zipping around, visiting interesting places. Even though... all too often we don't really linger at the in...
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Link: Arising like a Phoenix from a Bathtub
Further evidence of Darcy's ongoing awesomeness: she rescued the contents of the team Taft on a Raft web site. It's back! Including the material from the The Apprentice Zorg game! If you sadly too...
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Ghost Patrol Links, including Photos
Yeah, yeah, you were waiting for the Ghost Patrol results, but me, I was waiting for Wesley's photos. And he posted them: Wes Chan's Ghost Patrol photos. Mostly photos of puzzles and of our team (M...
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Link: Muppet Movie Game Blog
I was was avoiding linking to the Muppet Movie Game Site, but have since figured out that was dumb of me. You might say I avoided linking them due to philisophical differences... but really it was m...
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Ghost Patrol: It was awesome, yes
The Ghost Patrol Game was awesome. You just want to lock the creators up in a basement somewhere and force them to crank out more of these things. Uhm, but that would be wrong. Anyhow, there's a wr...
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BANG 19 (aka SNAP 4 simulcast): Photos, Scoring Data, Puzzles
On game day, I mostly watched over the Zombie Chess Clue. Most of the time there was nobody there. Some of the time, there were plenty of people there and they kept me pretty busy. But a couple of t...
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Puzzle Hunts are Everywhere: Iron Puzzler BANG
BANG 18, the Iron Puzzler BANG was last weekend and it was awesome. The excellent organizers--the Burninators, Coed Astronomy, BootyVicious, Evil Geniuses for a Better Tomorrow, Platonic Solids, and...
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Puzzle Hunts are Everywhere, Including a State of Inebriation
Rich Bragg of Blood and Bones sent me some mail about turning BANG 18 into a drinking game, vis a vis a strategy to avoid being obliged to run a future BANG. ...By the way, re: your blog post, whil...
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Puzzle Hunts are Everywhere: a web-crawling puzzle-hunt robot that didn't work
When the applications for the Ghost Patrol game started appearing, it was pretty humbling. New videos kept showing up on YouTube. The videos... the videos made me glad that my team (Mystic Ghosti) ...
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Link: Ghost Patrol Application from Mystic Ghosti
You won't find the Mystic Ghosti application on YouTube because... it's not a video. We played to our strengths, creating a ghost-capturing cryptic crossword. Where by "we", I mean "not me". My "c...
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Link: BANG Suddenly Looming on Horizon
As one of the bureaucrats of the Bay Area Night Game wiki, I sleepily go through my chores. My feed reader monitors the "recent changes" section of the wiki. When it detects something, I go to the ...
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Site Update: The Smoking GNU: Back to Basics
You are, of course, far too tactful to point out that it took me over two months to write up the wacky fun times playing in the Midnight Madness game with The Smoking GNU. It takes a while to write ...
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Puzzle Hunts were Everywhen, even 1973
Holy #$!) check it out: It's old Game invites to pre-Midnight Madness 1970s Don Luskin et. al puzzle-y Games! And newspaper articles describing those games! It seems like they were pretty heavy on ...
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Puzzle Hunts are Everywhere, even Minneapolis
Remember a while back, I mentioned SF0, a not-really-a-puzzle-hunt dealie, more of a mutual-dare society? Well some folks on SF0 bridged the gap to puzzlehuntdom: they hosted a puzzle hunt in Minnea...
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Site Update: a Pretty Plain Code Cheatsheet
I made a pretty plain code cheatsheet for puzzlehunts. It doesn't have all the codes you want, but it has the biggies and it's not too crowded. PDF is here: http://lahosken.san-francisco.ca.us/friv...
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Site Update: Extended Shinteki Decathlon 4 Kvetchfest
The Shinteki series of games is so awesome that you can remain bitter about a van breakdown for several days afterwards if that van, you know, interfered with... Oh, I'm just going to go sit over her...
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PuzzleHunters.com : Register or be Anti-Social
Behold a lovely forum for discussing puzzle hunts, puzzle magazines, and stranger things. It's new, so there's not much there yet. Scott Blomquist set it up and seeks your frankest feedback. He wri...
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Puzzle Hunts are Everywhere, even Stanford
I enjoyed reading this write-up of a recent Stanford Game. You might, too.Labels: link, puzzlehunts...
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Puzzle Hunts are Everywhere, even San Francisco
I posted some notes on the excellent SF Minigame. There's one photo. Usually I have zero photos or many photos. This time, one. In other news, yesterday The Great Urban Race came to San Francisco...
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Just Three Shinteki Photos
I didn't take any Shinteki photos. That's not quite true. I took a photo of an easel while GC was still setting up. Then Brent put a cover over the easel, like folks weren't supposed to see it so ...
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Puzzle Hunts are Everywhere: Midnight Madness Photos
I went to the Midnight Madness: Back to Basics Game and all I got was a t-shirt, a pencil, a card announcing an upcoming Game, eight photos, and the most challenging adventure of my life.Labels: phot...
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Puzzle Hunts are Everywhere, Even Overhead
This past weekend was the excellent Midnight Madness: Back to Basics Game. I'll post photos soon, a write-up eventually. Yes, yes, I'm slow. But I'll post about one thing now, because it happened ...
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Puzzle Hunts are Everywhere; but so is Problem-Solving
A while back--long enough ago that I'm probably getting details wrong--someone told me how the Scoobies tackle a puzzle. They set the puzzle out where everyone in the team can look at it. They look...
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David Hill on Hypotheses and Blurting
David Hill replied to yesterday's blog post on hypotheses in puzzle-solving. He replied on Facebook, so you probably didn't see it. I'll post his reply here. I have a couple of reasons for wanting...
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Puzzle Hunts are Everywhere: The Elementarizer
Yes, it's another blog post about programming & puzzle-hunts. This one isn't a web crawler. Dr Clue runs team-building puzzle hunts. Alexandra's done some puzzles for them and I've proofread a...
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Puzzle Hunts are Everywhere: Simple Website Monitor
Waiting for the bus, Jonas asked me: "Why did you start beeping during that tech talk?" People at work occasionally start beeping. We're an internet company with many servers. When servers have pro...
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Puzzle Hunts are Everywhere: an elegant Mastermind Crawler
Last time, I wrote about a brute force web crawler. This time, I'm writing about an elegant web crawler. As you would expect from elegant code, I didn't write it. The Pirates BATH game had a pregam...
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Puzzle Hunts are Everywhere: Dim Memories of GC Summit 2008
The lovely Just Passing Through put together a fun & educational event last night: a GC Summit. Folks who had run Games and/or were considering running Games showed up to eat, talk, and watch i...
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Puzzle Hunts are Everywhere: Brute Force Web Quiz Crawler
It's another blog post about how web programming skillz can aid in game-ish activities. A couple of years ago, Team XX-Rated hosted the Paparazzi Game. I was sorry that illness made me miss the gam...
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Embedded Reporter Seeks Team
Is your team playing in the upcoming Back to Basics/Midnight Madness game on April 5? Would you let me play with your team and then write about it afterwards? If so, please get in touch with me (we...
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Puzzle Hunts are Everywhere, Bless Them
Traffic was bad this evening; my commute was long; I emerged from the bus nauseous. That happens when the commute goes too long: stare at the laptop screen too long while on a moving vehicle, don't ...
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Puzzle Hunts are Everywhere, I Get Tired Just Reading About Them
Dave Hill posted his write-up of Hot Springs Midnight Madness 2007, which sounds like it was pretty awesome. These people are outside, at night, in the snow solving puzzles, if I'm interpreting thos...
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Puzzlehunts are Everywhere: Save the Burninators
In case you're wondering why my Facebook Status says "Save the Burninators", I just finished an IM conversation with Ian Tullis. He says that most of the Burninators headed into San Francisco this m...
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Puzzlehunts are Everywhere: At least one Burninator Reported as OK (albeit Tired)
Save the Burninators It looks like they're OK. Tell the rescue party to stand down.Labels: ok, puzzlehunts...
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Site: Seattle Travelog #13
The exciting news lately is that I've had free time and I've been keeping solid food down. Thus, I've finally put together travel notes from my recent Seattle trip. There are some notes from MS Puz...
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Puzzle Hunts are everywhere, even Golden Gate Park
I am back from a 2.5 week trip to the greater Seattle area. I volunteered at the MS Puzzlehunt, which was pretty cool. I guess I'll write something about Seattle soon. But life is still busy. Las...
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Site: Shinteki Decathlon 3 Notes
I was talking with Matt A. at Paul and Anisa's wedding reception yesterday. He said that he read this blog, but he didn't make it all the way through most posts. He's not so interested in book revi...
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Puzzle Hunts are Everywhere, even Richmond
When the Great American Race was going on, several west coast folks were watching various team blogs. I didn't spot Team A2's blog until just now. They've done well in past events, including winnin...
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Puzzle Hunts are Everywhere, but the Go Game Isn't One of Them (Not that it Claims to Be)
This afternoon at work, I snuck into a certain cafeteria. Thus I was there when hordes of interns streamed in for a late lunch. They were late because they'd been at the intern scavenger hunt. I w...
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Book Report: All the Right Enemies
Here is a mini-puzzle from BATH3 (that pirate-themed puzzle hunt from earlier this year): Prepithets Ye seek a four-letter word. Jack Flash _ _ _ _ _ _ _ Bill Cody _ _ _ _ _ ...
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Puzzle Hunts are Everywhere, Including a Route Eerily Similar to BATH3's Route
I finally finished writing up my notes from No More Secrets. You're going to wonder why it took two months to write up something so short. But, you know, the writing isn't the only step. There's a...
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Puzzle Hunts are Everywhere, even Redmond
I was planning to visit the Seattle area this autumn. MS Puzzlehunt 11 is happening around then. Any Microsofties reading this... any suggestions on how I might volunteer as slave labor for the fol...
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Link: writeup of La chasse au tresor de paris
I enjoyed this (English) writeup of a Paris treasure hunt game. Yeah, even though it sounds like it was one of those spot-landmarks-based-on-riddly-descriptions games.Labels: link, puzzlehunts...
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Site: Puzzle Hunts are Everywhere, but no longer Trapped in my Camera
The Debian upgrade is not going well. OK, I kinda lost X Windows. "Where was it when you saw it last?" "On my monitor." "Well, did you look for it there?" "Yeah, it's not there now." Fortunately,...
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Puzzlehunts are Everywhere: even the Googolplex
I just woke up. I thought I was running late for work--it was 9! But it turns out it was 9pm, not 9am. I was most of the way through my morning routine before I noticed it was dark outside. Why i...
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Puzzle Hunts are Everywhere, even the site of buried treasure
I finally figured out how to make some progress on the No More Secrets write-up--I'm sitting at an undisclosed location in the Googleplex, volunteering for the Gooooogol Game. Nothing to do but sit...
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Puzzle Hunts are Everywhere, Even in ur phonez dispatchin ur teamz
I liked the part in Dale's post-Game GC writeup where he talks about programming the phone system. I especially like the part where he mentions that it was cheap to set up for inital development/tes...
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Can I Mooch a Ride from San Francisco to Mars Saturday Morning?
Dear Lazyweb-- I'm volunteering at the Googol Conglomerate tomorrow, i.e., Saturday. I could spend three hours getting there from San Francisco on CalTrain. But I'd much rather mooch a ride with y...
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Site Update: BANG 17 Writeup
I know, you're bored of hearing about BANG 17, and now you're ready to read about No More Secrets. But I'm really slow, so all I have is a BANG 17 write-up. Featuring cameos by Paul of the BANG wi...
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Puzzle Hunts are Everywhere, Even the Courts
Peter Sarrett wrote about that scary mine shaft accident in the Shelby Logan's Run game that happened a few years back. Playing these games, you hope that you won't sleepily run around someplace dan...
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Site Update: More Library Handcarts
Yeah, I know you want a game report. Yesterday was BANG17, which was pretty awesome. Even if the game hadn't been awesome, it would have been a good excuse to hang out for a day with some folks who...
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Site Update: Conversations Before the 2007 GC Summit
Maybe you've already watched the videos of the GC Summit 2007 presentations, where folks talked about how they make The Game fun. I'm sure glad I watched it. I'm a Game newbie and it was pretty eye...
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Puzzle Hunts are Everywhere, Even Sweden
Oh, cool! Raymond Chen posted a comment about rebusrally. At least I guess it was Raymond Chen. Maybe it was just some other Swedish/English speaker, and they wanted to mess with my head.Labels: p...
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Pirate-themed Puzzle Hunts are Everywhere, even the Castro
Even if it didn't conflict with No More Secrets weekend, I'm not sure I'd play in a treasure hunt run by the Sisters of Perpetual Indulgence. That sounds like more fun than I could stand.Labels: arr...
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Puzzle Hunts are Everywhere, Including the Googleplex
I am not a hardcore puzzler. I found out that even if the puzzles are great and fun and elegant, I go stir crazy if I try to sit in a conference room and solve puzzles for 24 hours. Now some folks a...
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Puzzle Hunts are Everywhere, Even my Head
Last weekend was a puzzle playtest party for BATH3. BATH is a sort of pot-luck puzzle hunt in which each team makes up one puzzle. Game Control strings all of the puzzles together and runs a game a...
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Puzzle Hunts are Everywhere, Even the Hearts of True Loves
Dave Blum of Dr. Clue writes: ...And every year, on the anniversary of our first date, we write treasure hunt clues for each other. ... It's a wonderful thing when two geeks--whose geekiness overl...
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Puzzle Hunts are Everywhere, Even Arkansas
I know, you're still trying to decide which MIT Mystery Hunt puzzle was your favorite, but I nevertheless encourage you to go read David Hill's recap of Midnight Madness 2006. Torrential rain! RC b...
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Puzzle Hunts are Everywhere, Even Under One's Nose
The team name "Coed Astronomy" of course invokes memories of "SETEC Astronomy," the mysterious code name from the movie "Sneakers." In the movie, "SETEC Astronomy" turns out to be an anagram for "To...
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Puzzle Hunts are Everywhere, even Book Reports
I read many blogs. According to Google Reader's new Trends feature, in the last 30 days, I've read 1977 items in the past 30 days from 302 feeds. (And I've been cutting back. When the Trends featu...
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Puzzle Hunts are Everywhere, even Agile Programming
I haven't memorized the Braille alphabet nor the Morse alphabet. I even set up a little Morse training drill web program dealie, learned a little more Morse that way. But it doesn't stick. When I'...
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Puzzle Hunts are Everywhere, even Phinney Ridge
I never saw the Team Los Jefes web site before today. I suspect that it's new. I think these people were team "Accio Brain!" in the Hogwarts Game.Labels: puzzlehunts...
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Puzzle Hunts are Everywhere, even the Bay Area
Save the dates!Labels: foreshadowing, puzzlehunts...
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Link: No Morse Egress
Those wacky kids at Coed Astronomy have just announced an upcoming game No Morse Egress. At last, a game in which you just solve Morse puzzles and never exit. That's going to be so awesome. Jessen...
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Link: 200 ways to represent words or a message
Not exactly puzzlehunt-related... Someone brainstormed 200 ways to represent words or a message: ... 41. classic do you like me, do you love me, maybe note. 42. New car sticker 43. Error message 4...
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Site Update: Hogwarts Inside Out
I posted a write-up of the wacky fun times I had in and around the Hogwarts Game. Some of you puzzle-hunt freaks have already found this. Typical. Play-testing with Continental Breakfast: As an exp...
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Puzzle Hunts are Everywhere, Even Oklahoma
Oklahoma has it going on. I'm not just talking about Martin Gardner. A Treasure's Trove: A Fairy Tale About Real Treasure For Parents And Children Of All Ages is an illustrated children's book wri...
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Puzzle Hunts are Everywhere, even Sacramento
Team Snout has revealed their secret behind-the-scenes view of The Hogwarts Game. How much planning went into this game? A lot. Go read. And if they spelled your name wrong, you can fix it. Tags...
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Site Update: Puzzle Hunt Write-Up
Thank you for your patience. After months of procrastinating, I finally got it ready: a write-up of the Google intern scavenger hunt.Labels: puzzlehunts...
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Puzzle Hunts are Everywhere, Even the Void
Today at work, my main machine's monitors kept blanking out. I don't know what the problem is: bad video driver, bad video card, bad aetheric harmonic vibrations in the astral plane. At the risk of...
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Names of Nonexistent Puzzle Hunt Teams
I used to think of band names. I couldn't help it. That doesn't happen to me anymore. Now, something else happens. Sometimes on the bus I stop reading, close my eyes, and just think up names for p...
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"Puzzle Hunts are Everywhere" is Everywhere
JessicaLa researched an old puzzlehunt, and wrote some interesting things about it. I don't have anything to add to that, but in the tradition of boring bloggers blogging about other bloggers bloggi...
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Hogwarts Photos
A few weekends back, I helped to playtest the Hogwarts Game. Then I went to a few puzzle-construction parties. Last weekend, I volunteered for Game Control for the duration of the Game. I'm workin...
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Shinteki Write-up Addendum: More Photos
Pete came through with some photos, which I sprinkled into the Decathlon II report. Now the truth is revealed: I was carrying a clipboard, rocking a headlamp, and wearing travel pants with zip-off l...
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Puzzle Hunts are Everywhere, Even Auburn
Pete extracted some more Shinteki Decathlon II photos from his camera, and I posted some of them in the write-up. In other puzzley news, Eric Harshbarger's running a puzzlehunt in Auburn in Sep...
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Puzzle Hunts are Everywhere, even Santa Barbara
I didn't know that people were allowed to think very hard in Santa Barbara, but I may yet be proved wrong. Tags: puzzlehunts | just kidding santa barbara | jeez you're so touchy&...
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Puzzle Hunts are Everywhere, even New York City
This write-up of the recent Midnight Madness game in NYC has the title I never dared to use: Some serious nerd-ass shit. There are strange things afoot in Toronto, which are perhaps only tangentiall...
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Puzzle Hunts are Everything I Read About, Even When They Aren't
Saturday, there was a lot of puzzlehuntish activity on the peninsula. I wasn't playing in it. Well, not much. I knew that a bunch of folks were gathering for that PerplexCity hunt--people would ru...
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Puzzle Hunts are Everywhere, even Redmond
I'm still working on that Shinteki Decathlon write-up. I got a draft ready, sent it out to my team-mates. Emily wrote back with a bunch of cool jokes that I'd forgotten. Yeah, I forgot plenty; usu...
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Puzzle Hunts are Everywhere, Even New Zealand Again
Ages ago, I went to New Zealand and observed that Puzzle Hunts are everywhere in New Zealand or at least Christchurch and Nelson. Now it looks like some outfit wants to run a Big Game in New Zeala...
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Puzzle Hunts are Everywhere, Even at Work (Maybe Especially at Work)
The other day at work, I caught up to my mentor on the way to dinner. He was asking Wei-Hwa why Wei-Hwa wanted to borrow a baseball bat. And I'm looking around the table, and it's mostly folks from...
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I Don't Know as much Braille as I Thought
Today Google announced Google Accessible Search, which favors web pages which are compatible with web browsers that visually-impaired people use. You might think that's pretty awesome, a great step ...
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Puzzle Hunts Were Everywhere, and So Shall they Be Again
I was sick for the XXTra Online/Paparazzi game, stayed home, missed it. But through the modern medium of blogovoxology, I think I kinda understand what happened. CKL: Palms Down Ian: Paparazzi l355...
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Puzzle Hunts are Everywhere I Go
Long day at work; long bus ride back to my neighborhood; I blearily walk along Irving Street, thinking about dinner. But then I recognize the map-festooned jacket ahead of me. It's Dwight Freund, f...
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Puzzle Hunts are Everywhere, but not where I am
Four conversations at work yesterday, vaguely remembered: Avani the intern and me: Me: Yeah, that phone conversation I had yesterday must have sounded pretty weird to you. All that stuff about "War...
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Puzzle Hunts are Everywhere, and entangled with life
Yesterday afternoon, I was loitering in a Berkeley coffee shop with friends, and the conversation was pretty interesting: they had just got married. A few weeks back, they're talking about maybe get...
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Puzzle Hunts are Everywhen, even before Midnight Madness
I have finally seen the movie Midnight Madness. Well, not quite all of it. I just paused it in the end credits. I'm looking at this: Certain Game Techniques inspired by DON LUSKIN &...
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Site Update: Notes on the Construction of the Triclops Headlamp
Less elaborate than the Mystic Fish Hat or the Battery Bandoleer, today I made a sort of triple headlamp, and I kept some construction notes. Because the more I thought about it, the more I thought...
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Puzzle Hunts are Everywhere, So Why Did I Try to Make them Easier to Find?
Today, I tinkered with Google Co-op and created a search boost. If you subscribe to it, you can use it to tweak Google web search behavior for certain searches. For now, I set up some boosts relate...
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Puzzle Hunts are Everywhere, including my pager
I received this message on my pager with mixed emoticons: :-!:-% :-!:-@ :-$ :-!:-# :-( :-!:-@ :-!:-@ :-!:-^ :-! :-!:-* :-!:-! :-!:-# :-( :-!:-@ :-!:-@ :-@:-@ :-! :-!:-@ :-!:-@ :-% :-@:-% @ :-* :-! ...
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Puzzle Hunts are Everywhere, from Seattle to Siena
Some awesome folks in Seattle are contributing to their local Game community by setting up a web site with announcements and forums and stuff. Check it out. I fed their RSS feed into my reader so I...
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Puzzle Hunts are Everywhere, Even Sveden
Shinteki signups are happening. And that is awesome. But if you follow Bay Area treasure hunt stuff, that's probably not news to you. So instead I'll tell you that I sat next to Jonas from Sweden o...
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Apprentice Zorg: Addenda, Erratum
In the weeks since I did that write-up of the Apprentice Zorg game, new facts have come to light. Well, I shouldn't act like anyone was trying to conceal these facts. OK, I think most people involv...
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Puzzle Hunts are Everywhere, Including Fhloston Paradise
Good grief, it's another game write-up. A few days back, part of Team Mystic Fish played in The Apprentice: Zorg, a fifteen-hour puzzle hunt game in the East Bay. In a lazy bold writer's move, I typ...
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Puzzle Hunts are Everywhere, from coast to coast
Puzzle hunts are in Vermont. Puzzle hunts are in Florida, if somewhat clunkily. Puzzle hunts are in my mailbox: Tags: puzzle hunt | mail | philatelyLabels: puzzlehunts...
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Puzzle Hunts are Everywhere, even Seattle and/or annoying movie promo internet sites.
Peter Sarrett enjoyed the SNAP game in Seattle a couple of weeks ago. In tangentially related puzzling news, many people worked on the Google/Sony Da Vinci Code game. At least a couple of them were...
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Puzzle Hunts are Everywhere, Even at Big Meetings at Work
Today, at work, there was a big meeting. At one point during this meeting, a bunch of students were on stage--specifically, it was a bunch of Anita Borg Scholarship winners. Their names were projec...
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Puzzle Hunts are Everywhere, Especially Petaluma. Furthermore, Petaluma generally has it Going On
On Saturday, Team Giant Die Protocol played in BANG 15 (BANG Appetit), a puzzle hunt game in Petaluma. Then we played boardgames. These things are more fun to do than to read about, and yet I did a...
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Puzzle Hunts are Everywhere, but where will Zorg start?
Yesterday, we of Team Mystic Fish got our collective act together long enough to figure out the time & location of the start of the The Apprentice Zorg game. This was, of course, a puzzle. Or, ...
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Puzzle Hunts are Everywhere, Except When Preempted
If you follow The Game/Bay Area puzzle hunt stuff, you might be surprised to see that I posted to this blog this afternoon. I should be with Team Mystic Fish at Menlo Park turning in an application ...
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Site Update: McGuffin Ho!
The Burninators ran a Bay Area Night Game last weekend, and I wasn't there. Looking at the BANG 14 puzzles, it was pretty awesome. What was I doing instead? Well, I was working on writing about a ...
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Link: The Apprentice
The Mystic Fish team of space mercenaries has signed up as contestants on The Apprentice: Zorg!. Oh, I hope we get in. Oh, I'm on tenterhooks. Or maybe those aren't tenterhooks. Maybe I just consu...
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Site Update: Shinteki Decathlon Write-up Posted
It's late November, and NaNoWriMo people around the world are in the final sprint, churning out huge amounts of fiction. Me, I'm just horking up little bits of reportage. For example, I just posted ...
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Site Update: More BANG 13 Photos, pointer to YABA photos
Tom Lester sent in three awesome photos from the recent Bay Area Night Game. So I put them on the Bay Area Night Game 13 page. In other puzzle-hunt photo news, Wesley Chan posted his photos of YABA ...
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Puzzle Hunts are Everywhere, Including Far From Redmond
I typed up some notes about the Microsoft Puzzle Hunt. No, I wasn't at this weekend's Microsoft Puzzle Hunt IX. I wasn't cool enough to get invited. So what did I write about? I finally type...
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Puzzle Hunts are Everywhere, including San Francisco's Union Square
[ There was a blog entry here. It was kinda long for a blog entry. And then I added some photos, and it was even longer. So I moved it to its own article/web page/whatever: BANG 13 Notes ...
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Puzzle Hunts are Everywhere, including outside a local cafe
Today was the YABA 2005 treasure hunt game, run by Alexandra Dixon. I volunteered to help out. Game control has to do many things. Scout the course, design puzzles, playtest, print puzzles, set up...
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Puzzle Hunts are Everywhere, But Not Everything is Puzzle Hunts
I was walking with some Gamers around my neighborhood. Specifically, we were right across the street from my apartment. One of my colleagues stopped and looked at a parked vehicle. Specifically, lo...
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Puzzle Hunts are Everywhere, but not in my apartment
Another thrilling tale of behind-the-scenes Game Control action from yesterday's YABA 2005 game... Registration was done. Teams had their first batch of clues and were spread out on a lawn, solving...
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Puzzle Hunts are Everywhere, even Seattle
Because I am a lame-o, I didn't play in the recent Mooncurser's game. But Matthew "Defective Yeti" Baldwin did, and he's a better writer than I am. Go read his write-up. As of today, there's just ...
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Publishing News: XXtra Online magazine
My new plan: finish up my existing writing projects by June 2006 so that I can apply at XXtra Online magazine. Tags: foreshadowing | fave celebs |paparazzi |Labels: foreshadowing, lin...
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Home Games
I sit here wheezing and sick at home in front of my computer, cheering myself up with memories of happy days. E.g., the previous six days. Wednesday my department at work had an offsite outing. ...
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Baby vs Bathwater: Fight!
Yesterday, I talked with Griff, who I'd seen at a couple of recent puzzle-hunt activites. Griff used to work at Microsoft. He may have interned there, since he mentioned, On the first day of summer...
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Switching Gears
Today I felt like I'd lost a fight with the interior of a passenger van, but that wasn't the problem. I'd had a great weekend playing in the Griffiths Game, a 24+ hour puzzle hunt run by the Burnina...
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Puzzle Hunts are Everywhere
I stepped off the streetcar two stops early tonight. I wanted to walk a ways. I had recovered from my wild and crazy weekend. I was no longer hobbling around--I could walk. So I wanted to walk, g...
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Puzzle Hunts are Everywhere
Peter Tang just rented a new apartment. Today Steven, 'Lene and I went over to paint some of the walls. Watching paint dry is not interesting. So between coats we headed out for lunch. As we walk...
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Park Challenge
Today Team Unwavering Resolve (a.k.a. Steven Pitsenbarger, Paul du Bois, and I) played in Park Challenge, a puzzle hunt game organized by the Desert Taxi folks. It was a fun stroll in Golden Gate Pa...
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Bay Area Night Game Wiki
Puzzle hunts are everywhere, but it's not easy to find out about them. Some mysterious person started a Bay Area Night Game wiki, so now BANGers will have a place to look for information. A place th...
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Puzzle Hunts are Everywhere
I walked from U.C. Berkeley towards the BART station. I was at the tail end of a comics and library run. I'd picked up a few good books, and many good comics. So my pack was heavy and it was hot a...
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Book Report: Oxford Pocket American Dictionary
This evening I picked up a copy of the OxFord Pocket American Dictionary. Such false advertising--it's much bigger than any of my pockets. Tags: book | title | foreshadowing |Labels:...
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Site Update: Shinteki Untamed with the Lester Tang Conjecture
Uploaded a write-up of the Lester-Tang Conjecture's Experience at Shinteki Untamed. That is, I wrote about a puzzle hunt. It's a big week for puzzle hunts. There is gobs of new info at the Genome G...
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